Playthrough notes

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Re: Playthrough notes

Postby Lujo on Mon Jan 28, 2013 10:45 am

DING! Max in Hobblers - Goblin Transmuter with Extra Glyph, Transmutation Seal + Sword and IMAWAL and WONNAFYT. Use the lvl1 popcorn, edge out all the bonuses you can (silly potions) and then convert all the stuff on the floor. Should work with less than I had :)

DING! Max in Hobblers - Also doable with a Gnome Berseker with WHEYTWUT and IMAWAL, provided you find/save Yendor.

Like - New Crystal Ball - Playing like a moron with it keeps screwing me over, and when I actually pay attention not to spam it too hard it's still very, very strong. Loving the changes.

PQI Miser Goblin Monk in CO Was more difficult than most VICIOUS. Would do again for challenge value, but dear god... Took Everything Mysterea had to offer, a TT desecration and then everythign Drac had to offer, and CB to boot.

AA's in CO - Put you in a nasty situation where you have to kill magic attack monsters in the real world and go wraith hunting in the curse world (and everyone knows how fun that is. Not.). That is if you want to get anywhere with mysterea - and with all the curse about, you really want to get good with mysterea on this map, so their inclusion really makes it ugly. I'd take golems, even steel ones, over this...

PQI Purist Gorgon in Havendale Bridge - Was interesting - found the fireball really, really late and had no combat glyphs but APHEELSICK. MAde good use out of IMAWAL and the fact that I started with ENDISWAL. Mysterea most of the way through.
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Re: Playthrough notes

Postby Lujo on Mon Jan 28, 2013 2:43 pm

From Sidestepper walkthrough thread, moved not to derail:



How about "Trisword?" While this is incredibly awesome, I think Rogue with Trisword and without GG can still beat stuff at lvl 1, even if GETINDARE has been fixed.

EDIT: Scratch that, I just came up one damage short to killing a boss at lvl one with the rogue WITHOUT the trisword. On the first try. With a Halfling. And no GG either. And would've done it, too, if I just had one more mana when I gulped the STR potion...

No, wait, scratch THAT. Lucky dodge.

Image

Trisword would've been overkill, obviously... So would having a relevant conversion bonus... Or enough piety to get a DP from Taurog... Or finding the badge of courage... Or prepping something to get extra gold for TT potions... Or getting more than one natural dodge... Or finding the bonus subdungeon... And, err, got miser, obviously. Plus, if I had the good sense not to convert BURNDAYRAZ and CYDSTEPP before the fight even started this would've been even easier...

I'm soooo doing this to SMM one day... Might bring a Trisword to that one, though :D

EDIT: On an unrelated note, TT's trumpet is deffinitely not getting blown enough around the forums. People are still not aware enough just how hilarious his potions actually are ^^ Well there's something for "early TT worship sceptics" to chew on :D

EDIT2: Came within an inch of killing the Wraith Boss, no dodges whatsoever - just one during the DP attempts would've done him in... Oh well, I'll bring that Trisword in next time I guess... Or pick something that's not a halfling...
Last edited by Lujo on Mon Jan 28, 2013 5:56 pm, edited 1 time in total.
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Re: Playthrough notes

Postby FDru on Mon Jan 28, 2013 3:41 pm

I've been experimenting with TT prep lately, actually. It's surprisingly effective if you don't get unlucky on the first few kills.
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Re: Playthrough notes

Postby q 3 on Mon Jan 28, 2013 3:53 pm

How are you getting piety from TT at level 1? Transmutation scroll on an expensive prep then tithing?
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Re: Playthrough notes

Postby Lujo on Mon Jan 28, 2013 4:07 pm

FDru wrote:I've been experimenting with TT prep lately, actually. It's surprisingly effective if you don't get unlucky on the first few kills.


Yep. Doubly so because you don't even have to join him right away - you can just make sure you have him in the run and join whenever you want.

q 3 wrote:How are you getting piety from TT at level 1? Transmutation scroll on an expensive prep then tithing?


Naah, piety farm something else, swap and tribute for a bunch. I considered transmuting the small sowrd, but you need every point of damage you can get - that is if you don't have the Trisword, which I don't. Also, I don't join him early, I join him once I either blew all my DP's or got a few indulgences either by plain desecrating or through Agnositc Collar.

If I had the Trisword, however, I'd probably transmute the small sword to fuel it, but then I'd be doing this in Namtars Lair, not Venture Cave, obviously...
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Re: Playthrough notes

Postby FDru on Mon Jan 28, 2013 4:27 pm

WONAFYT and WEYTWUT give you TT piety, actually, so you can double up on piety and bonus exp. You can also blow a Quicksilver for a potential dodge.

Best used with spell casters making use of slow, or anything that can consistently 1-shot a mob.
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Re: Playthrough notes

Postby Lujo on Mon Jan 28, 2013 4:46 pm

FDru wrote:WONAFYT and WEYTWUT give you TT piety, actually, so you can double up on piety and bonus exp. You can also blow a Quicksilver for a potential dodge.

Best used with spell casters making use of slow, or anything that can consistently 1-shot a mob.


I did not know about WONAFYT, but yeah, WEYTWUT is helpfull for an early worshiper in more ways than one. Sinking a bunch of gold into an early Tiki's Edge, followed by Dodge can also be beneficial.

And as for my previous comment:

Image

I blame the Tri-Sword. For not showing up.

Image

Well this is a shame - I needed to kill all the little buggers to get piety for TT more than the levels. Trisword would've made it trivial though, so I'm not sure whether this counts as a sucess, a fail, or what... This thing meleed the 75% resist phys guy as well.

I did luck out in finding the Zombie Gold on my first attempt (though any decent exploration subdungeon would be fine), and you would need an exploration glyph/Binlor/any piety farm, and both of the usual clowns (TT and Taurog), and I did end up transmuting the Namtar's Ward, but In the end I had resources to burn.

And when you come down to it, Namtar's first form is easy to do a number on for a DP/Dogde rogue - there's stuff in Venture Cave harder than it. Being able to finish the hardest VICIOUS dungeon after killing Namtar at lvl1, considering you get cut off from a bunch of resources in the underworld on the other hand... I don't know, it's a pro piloting a Rogue with a bit of luck with the RNG, but still... Imagine if I had a Tri-Sword...

EDIT: Also no relevat non-Quicksilver potion dodges at all. Mostly beacause I never hit anything dangerous without quaffing a Quicksilver potion after I blew two NW DP's, but still, just so anyone considering this for any reason doesn' think there was too much luck invlovled. Remember - TWMIT ("Trisword would make this trivial")
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Re: Playthrough notes

Postby Lujo on Mon Jan 28, 2013 11:29 pm

FDru wrote:WONAFYT and WEYTWUT give you TT piety, actually, so you can double up on piety and bonus exp. You can also blow a Quicksilver for a potential dodge.

Best used with spell casters making use of slow, or anything that can consistently 1-shot a mob.


I actually used this on the Triling Namtar kill - pics in Sidesteppers sticky thread. I say THE Triling, because all the other ones were just halfling :D Had Taurog, GG, Drac an TT. Went TT, WHEYTWUTED my way around to pick stuff up, killed Namtar first. At level one. With just TT.

Did have a Tri-Sword that one time though. But I got enough piety from this and other altar sparkles that I could pick Dodging up, then tribute for the first set of potions. But I did desecrate Drac for the second set and a bunch of indulgences in order to not lose piety from DP's. Which means I technicaly killed the guy at 1/1 HP, with no CYDSTEPP.

Frankly - this isn't TT's fault, it's the Rogue and the Sword. But leveling up would've been easy after I grabbed Tiki's edge and got some health on me.

EDIT: Props to Blovski for reminding me that there are other Rogues than GG ones, and to cleas something up with q3 - I DO transmute an item it seems - Namtar's Ward after I spent the first 2 charges. But I'm not sure it's necessary...
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Re: Playthrough notes

Postby Lujo on Tue Jan 29, 2013 8:19 am

Image

I say, this makes for a nice way to get money.

And oddly enough, it took only one set of potions, the one I walked in with. Which then means I could've done it without TT, or in fact, any gods at all. And I prepped the Fabulous Treasure thinking I'd need it to tribute to TT, which I didn't, so I was left with all the gold. No trisword, either, whish I had one, so drinking all those mana potions for PISSORFF spam would've made more sense.

Anywho, I bet I could get proper badges if just scum hard enough. I think I'll just do a vid on it.
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Re: Playthrough notes

Postby Lujo on Thu Jan 31, 2013 10:22 am

PQI Parched Elven Monk in Berserker Camp - kicked Gobbs and the Berserkers behind. The berserker has 50% magic resist mind you, but the Mage Fist really works with Monks (and Mysterea's weakening is a very nice thing). Should also be good with Priests, but you wouldn't get parched out of it. I did use Dodge and Whoopaz, though :(

PQI Warmonger Dwarf Assasin
- Also went Miser. Is undoable without GG, or at least I can't think of a way to kill the physical immune guy without cleansing with the recent changes, as a warmonger.

Magma Mines !!! - Warmonger might be undoable without GG right now.

PQI Purist Gnome Priest in Shifting Passages - First attempt fell one hit short of working, but was a nightmare, second attempt had Frank as the other boss, Taurog and El Potion Loco subdungeon. And the Trisword. Explored the entire map looking for undead both times...

Warmonger Dwarf Priest in Ick Swamp - was going for Hoarder, but Bleaty made me scratch that quick. Prepped Drac, too, and no Tri-Sword. Wouldn't've been possible without the Dodge and the Whoopaz, most likely, and I really whish the priest had the undead scouting and the indulgences...

PQI - Warmonger Goblin Rogue in the Labyrinth - I though about simply skipping it since I avoid Rogues so hard thet PQI is setting me up with them, but since I was also missing Faithless I decided to do it. Now I have all the badges on the Labyrinth.

PQI - Warmonger Gnome Priest in CO Did fine, but on the other hand I did prep Namtar's ward, and used whoopaz, dodge and reflex to make the dragon effectively have half his health, so yeah...

Eh/tileset - And now PQI is sending me up with a Bloodmage. I'll do it too, because the flaming dungeon is Creeplight, and I'm tired of seeing the snow tiles. That tileset would wellcome a bit of... not being so white. The east could really use some "creepy frozen deadwood" kind of theme, just an idea...

PQI Faithelss Goblin Bloodmage in Havendale Bridge Went hoarder as well. I had a Dragon Soul in the backpack, so I picked it up. It's really good on a BM. Fireballed a lvl 3 Druid to start things off, fieballed the Troll, fireballed somethign a bunch of levels above me, fireballed the Firstborn (whoopaz and dodge), fireballed Zin Kibaru, and fireballed something lvl9 to get to something. Had a lot of blackspace left over.

PQI Purist Goblin Tinker in Hex Ruins - Went Warmonger as I was missing it. Found GG, and he won it for me. Absolution everything and enlightment. And when I say everything I mean everything. I drank a health potion here and there...

PQI Warmonger Dwarf Warlord in Hobbler's Went parched as well. Found GG right at the entrance, absovlved everything, and took 2 hits of "Protection" for the boss at lvl 5ish. Hobblers, I know, but still - a parched warmonger warlord is the same as a guard.

PQI Warmonger Dwarf Warlord in HHoS Also went parched. Prepped GG this time to ease on the scumming. So technicaly, you can take a dwarven guard and GG and beat at least HHoS. Medusa was the other boss, but in this case she's not the easies you can get due to orb and actualy sort of working against this... strat.

PQI Warmonger Dwarf Paladin in Slime Pits didn't go parched or purist, but picked up a Dragonshield and extra attack. Then went GG, absolved everything, went enlightment, converted everything and killed SMM and the Goo Blob.

Noticed I wonder if there are more options for Warmongering than Taurog and GG. Also more reason for warmongering as such.

PQI Warmonger Dwarf Assasin in Berserker Camp Went Faithless as well, was missing the badge. Felt like I need Namtars ward and all 3 whoopases, ended up forgetting the original Whoopas, which would've been needed if Mas09 ledger didn't help a lot with conserving blackspace. APHEELSICK working out for me, I'm not too ambitios with level spread when leveling.

PQI Faithless Halfling Crusader in Western Jungle Trisword ofc, wasn't too hard. Still don't like the first ability one bit. Whish it was identical to body pact. Anyway, I'm not sure I didin't have all the badges here, but it's telling that I only had, like, 5 class completions. Eastern Tundra had 100% before Venture Cave, I think.
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