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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby JHThomas on Wed Aug 10, 2011 9:35 pm

Apologies if these bugs have been reported before:

TYPO
In Tikki Tooki's worship screen, the dodge boon has two different numbers for how much your dodge is boosted by. One number will do just fine.

BUG?
Similar to other bugs I have seen, though it occurred at a different time: I seem unable to access additional Explorers' Guild puzzles after the starter pack, although I have received a message saying new puzzles are available. All of the starter pack puzzles are displaying blue flags, which I seem to recall signifying they were completed.
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Re: Bug reports (Spoilers ahoy!)

Postby Intoxicatious on Wed Aug 10, 2011 9:40 pm

Not a bug, but the tab for a ladder should be a ladder and not a bag. It's the same as the invertory tab.
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Re: Bug reports (Spoilers ahoy!)

Postby Intoxicatious on Wed Aug 10, 2011 9:44 pm

The Bandit does Mana Burn and Poison attacks, but Mana Burn is all that shows up in the Next Hit area of the Monster tab.
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Re: Bug reports (Spoilers ahoy!)

Postby platypotamus on Wed Aug 10, 2011 11:34 pm

I'm sure this is a known bug, but after beating the Gnome easy dungeon, it says I get a discount on upgrading the gnome dwelling, which still has a disabled upgrade button and no mouseover saying anything about price or upgrade effects or anything.
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Re: Bug reports (Spoilers ahoy!)

Postby PeaceChaser on Thu Aug 11, 2011 12:04 am

@Nandrew

Yes, I happened to be in halls of steal at the time, but I have a hunch it could happen anywhere. Let me know if you need more information.
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Re: Bug reports (Spoilers ahoy!)

Postby JHThomas on Thu Aug 11, 2011 1:06 am

In the Rock Garden, poisonous plants are not poisoning me. Not complaining, really. But they probably ought to.
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Re: Bug reports (Spoilers ahoy!)

Postby JHThomas on Thu Aug 11, 2011 3:04 am

@Nandrew

Another data point for the "teleporting into walls" bug. Playing a halfling in Hobbler's Hold (on a gold run, OK?), got teleported into a wall when I picked up a health potion. Honestly, I wasn't paying much attention to the precise order of operations in terms of converting items and picking up potions -- didn't realize I would be filing a bug report on it. I had earlier cleared my potions out to make room for an item, converted the item, and was then off picking up potions, but I don't THINK the potion which triggered the problem was the result of the conversion -- I think it was a randomly spawned potion. So similar to other reports, but I think not quite identical.

Only thing I noticed that hasn't been noted above is that I also, like the other screenshots, got teleported into the bottom left corner -- it wasn't a random glitch, in other words, it looks like whatever you use to track the characters' coordinates is getting reset to "1,1" or something.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Thu Aug 11, 2011 3:18 am

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Re: Bug reports (Spoilers ahoy!)

Postby Zalminen on Thu Aug 11, 2011 9:06 am

The red flash on killing an enemy got stuck and now the dungeon screen is constantly red. I can still play normally but it looks a bit ridiculous. Has worked fine before this, so might be unrepeatable.

Could also be a Unity bug, Unity also refuses to start about every third time and just gives me the plugin has crashed icon. Usually works again after reloading the page.
System specs:
Win XP, Firefox 5
Intel Atom N270 @ 1.60GHz, 1GB RAM, Mobile Intel 945 Express

EDIT: Hmm, looks like the screen returned to normal after killing two more monsters.
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Re: Bug reports (Spoilers ahoy!)

Postby Nandrew on Thu Aug 11, 2011 12:44 pm

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