Super Vicious

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Super Vicious

Postby GoatBot on Fri Feb 01, 2013 12:02 pm

Discussion - Super Vicious
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Re: Super Vicious

Postby Fran on Fri Feb 01, 2013 4:09 pm

The game is shaping up pretty good :)
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Re: Super Vicious

Postby Darvin on Fri Feb 01, 2013 4:47 pm

Bloodmage mana reduced by 3.

Oookay, so Elf it is.

Reflex potion strike order has universally top priority.

Good change; veterans weren't really affected like this since they could always use the potion to power-level if the boss was a first-striker, but it's a big point of confusion for beginners.

Unstoppable badge now considers non-combat enemies.

I presume this means that the cloaked figure on Naga City no longer disqualifies you from unstoppable? Your wording in the patchlog is a little unclear, and this is the first time you've used the term "non-combat enemies"

Avatar Symbol replaced with Mage Fist, renamed to Avatar’s Codex.

Fair enough, though the old Avatar's symbol was still an interesting item (just not locker-worthy material) so I'm sad to see it go. If you could find some way to repurpose the charge-up effect as a shop item, minus the resistances, then that'd be great. Speaking of which, the Slime Pit still needs a quest/reward.
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 4:52 pm

Wohooo! Barrel full of Weasels! This will keep a bunch of guys I know busy :D

And juicy nerfs! I'll have to use my head while playing the bloodmage again, hurray!

Fighter gold finaly got nerfed (hope it's a good one).

Reflex priority?

Slow and first strike cancel each other? Was there a bug I'm not aware of?

Vicious Gaan'Telet now more playable?

Fine sword graphic changed? O.O

And hurrah for the Mage Fist in DL, now I don't need to grind another locker slot just to stick Avatar's Symbol in it!

Looking forward to the Slime Pit's quest sometimes :) Exact same thoughts as Darvin on that.
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 4:56 pm

Scracth that - the Vicious Token IS the Slime Pits Quest Reward!

And people can start VGT with any altar they prep. Ooooo, there's gonna be cheezing all over the place :D
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Re: Super Vicious

Postby Darvin on Fri Feb 01, 2013 4:59 pm

And people can start VGT with any altar they prep. Ooooo, there's gonna be cheezing all over the place

If there is anywhere such an activity is appropriate...
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 5:02 pm

Darvin wrote:
And people can start VGT with any altar they prep. Ooooo, there's gonna be cheezing all over the place

If there is anywhere such an activity is appropriate...


Ofc it's appropriate! It's VGT - Anything goes! (And gets nerfed afterwards, but who cares!)

I'll just get everything else to 100% completion, pick up a locker slot and a veto slot or two, write a concise PQI writeup and get cracking.

Err, anyone got the stats on the VICIOUS token? It's been in the game for the whole, like 15 minutes... (I really hope it becomes the Barrel full of weasels at some point :D)

Err, make that 96% completion, theres the new, VICIOUS badge - I hope the PQI doesn't set you up with it.
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Re: Super Vicious

Postby Dreamdancer on Fri Feb 01, 2013 5:13 pm

Reflex potion strike order has universally top priority.

Does this mean, Reflex pot first strike has a higher priority than monster first strike?!? If not, i don't understand it.

Avatar Symbol replaced with Mage Fist, renamed to Avatar’s Codex.

Nice part is, i have a reason to revisit the Library. But on the other hand, i really liked the Symbol for big damage spikes. So Darvins idea to make it (without the resitance) as a shop item would be nice.

Looking forward to the new graphic of the fine sword and the vicious badge.
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 5:25 pm

Dreamdancer wrote:
Avatar Symbol replaced with Mage Fist, renamed to Avatar’s Codex.

Nice part is, i have a reason to revisit the Library. But on the other hand, i really liked the Symbol for big damage spikes. So Darvins idea to make it (without the resitance) as a shop item would be nice.


If it were something you can pick up from the shops, I'd deffinitely like it on Warmonger runs - those need a vider variety of support and more way to occur naturaly because they can really screw up the PQI.

And I think what the reflex thing means is that you simply get two hits in regardless of enemy first strike.

What Im really curious about is the slow and first strike comment? Does this mean that getindare overrides slow on the player?
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Re: Super Vicious

Postby Darvin on Fri Feb 01, 2013 5:39 pm

Err, make that 96% completion, theres the new, VICIOUS badge - I hope the PQI doesn't set you up with it.

Yeah, it definitely should be PQI-exempt to spare those who can't handle it quite yet.

The devs may want to consider removing a badge (specialist and cheeky are lame anyways) to bring us back to 10 badges.


What Im really curious about is the slow and first strike comment? Does this mean that getindare overrides slow on the player?

First Strike + Slow = normal strike

It occurs to me that this change was made for players some time ago... I'm wondering if they mean this is now how it works for monsters. If so, WEYTWUT will need a mana cost decrease.
Last edited by Darvin on Fri Feb 01, 2013 5:41 pm, edited 2 times in total.
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