The human won't be quite
as good at HP-spiking as the dwarf. He'll be pretty close, though, since he'll on average do about 30% more damage than the attack-booster-happy dwarf per hit while the dwarf can expect around 40% more HP over the absolution-happy human (exact amounts will vary based on shop pool). Thresholds will cause this to vary, but you're not that
far ahead as the dwarf, since even though the human gets fewer attacks in, each attack is hitting that much harder.
For everything else
, regen-fighting, HALPMEH use, first-strike finishers, and popcorn cleanup, the human gets better value. If you've already got GG loading you out with HP, I really find the dwarf redundant and I'd rather be working to improve my attack damage.
Now, if you use Dracul (scummed, not prepped) instead of GG, then
I'd say the dwarf has merits. You won't have a health-boosting boon and you'll have to mitigate the losses from blood tithe.
But absolution's been nerfed nicely, so I don't know how broken this is ATM. It's probably still really strong.
Oh, I somehow skimmed over that when I read the patchlog.
Hmmmm... sadly probably a cost that scumming 1st-level joinees can easily afford, while late-arrivals won't consider more than a handful of hits.