Undead monsters

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Undead monsters

Postby FDru on Mon Feb 04, 2013 9:56 pm

Take 2x physical damage from priest melee attacks
Immune to poison
Killing them pisses off Dracul and pleases Glowing Guardian

Am I missing anything?
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Re: Undead monsters

Postby The Avatar on Mon Feb 04, 2013 10:01 pm

Nope. That's all that undead means.
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Re: Undead monsters

Postby Abraxas on Mon Feb 04, 2013 10:05 pm

Can't be used for Absolution.
That which is not dead may eternal lie, and with strange aeons even death may die.
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Re: Undead monsters

Postby FDru on Mon Feb 04, 2013 10:18 pm

Abraxas wrote:Can't be used for Absolution.


Forgot about that one.

So, yeah, I was thinking that "Peppers the Dog" turning an enemy undead was a bit of a useless effect. I guess it kind of is... unless you're a priest.

Should undead have some additional general effect other than "I'm gonna annoy you by being immune to poison"? Maybe some kind of weakness?
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Re: Undead monsters

Postby gjaustin on Mon Feb 04, 2013 10:27 pm

FDru wrote:Take 2x physical damage from priest melee attacks
Immune to poison
Killing them pisses off Dracul and pleases Glowing Guardian

Am I missing anything?


It's not quite double damage. It's actually +100% damage.

It sounds like a nitpick, but it's actually a fairly big difference!
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Re: Undead monsters

Postby paplaukes on Mon Feb 04, 2013 10:33 pm

Doesn't Peppers the Dog also give attack power? I vaguely remember that subdungeon giving something useful.
gjaustin: could you explain how is that damage calculated then, please? It seemed the extra damage isn't increased by attack power?
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Re: Undead monsters

Postby FDru on Mon Feb 04, 2013 10:57 pm

gjaustin wrote:It's not quite double damage. It's actually +100% damage.

It sounds like a nitpick, but it's actually a fairly big difference!


Wait, so it only multiplies base damage?

paplaukes wrote:Doesn't Peppers the Dog also give attack power? I vaguely remember that subdungeon giving something useful.
gjaustin: could you explain how is that damage calculated then, please? It seemed the extra damage isn't increased by attack power?


Yeah the dog gives +10% attack (but is a large item so it kind of sucks). When consumed it turns the next enemy you attack into undead.

But I wasn't really trying to scrutinize the item itself (which is fine in context since the subdungeon has several things in it), it just got me thinking about the "Undead" status overall.
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Re: Undead monsters

Postby The Avatar on Mon Feb 04, 2013 10:58 pm

He gives you 10% bonus to your next attack.

Okay, here's how the +100% works: Your attack is made of two stats, base damage and attack percent. Your base is five per level. Your attack adds X extra % of your base on top. Here's an example: A level 2 priest with 3 attack boosters (10 base and 30% attack bonus) will do 13 damage to normal monsters. Against undead he does an extra 10 damage, or 23, because the extra 100% applies only to your base.
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Re: Undead monsters

Postby q 3 on Tue Feb 05, 2013 2:49 am

It might not be a bad idea if "undead" status mattered more for more things. Maybe have a weapon or two that does extra damage (or less damage) against undead. Maybe burning maxes out instantly against undead (they're highly flammable!). Maybe Swift Hands doesn't work against undead (no vital points, and it's kind of a silly broken ability anyway - but Assassins would need some minor buff elsewhere to compensate).
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Re: Undead monsters

Postby Bloggorus on Tue Feb 05, 2013 5:59 am

Its pretty much a concise way of saying, 'here's a tough enemy to beat'.
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