Bloggorus wrote:Lujo wrote:Now, as for concrete stuff - what making me sad here is that Bloggorus is right.
Lujo wrote:Bloggorus wrote:Lujo wrote:Now, as for concrete stuff - what making me sad here is that Bloggorus is right.
Well that came out wrong
But if you need proof of the "multiplicative theory" there you have it. If enough stuff lets people underuse/ignore gods, and I know they can from all the horrible PQI, then bringing those things into a game with gods lets you have way more power than anyone really needs. Now as for why some people know they don't need that much power, and why some don't - that is a very interesting question regarding overall reception/perception of the game which this thread brought up.
xspeedballx wrote:Improving is succeeding where I once failed. Getting better means learning more places to use more items/gods/spells. Improving is screwing up my early game something fierce(or the game screwing me) and pulling out a win by utilizing something I never noticed/never used/never knew it's benefit. Every time I do that I small percent better chance on the next dungeon of succeeding. When that percent grows enough I can survive the resource hits that vicious dungeons provide.
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