Anyways, good news:
Oh, and we took the Vicious Badge requirement out of the Perpetual Questing Initiative pool … that was just mean.
That was probably the biggest complaint about the new vicious token. I've got no problems with it now. They're also dropping the damage a bit (leaving health as-is) which should hopefully address the chronic 1HKO problem in the current vicious setup that is narrowing strategies and level-up opportunities significantly. Still gunna favour first strike and death protection, IMO, though.