Mix and Match Custom Classes

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Re: Mix and Match Custom Classes

Postby Sidestepper on Sat Feb 09, 2013 11:37 pm

Here's one
SPELLKILL: +50% starting Magic resist
DIAMOND BODY: Physical resist starts at +50%, higher resistance cap (both) (65% to 75%)
AZURE BODY: +25% to starting physical resistance, Death Gaze immune

I would consider replacing AZURE BODY with SCARRED (Crusader immunities) depending on the map.
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Re: Mix and Match Custom Classes

Postby Naoya on Sun Feb 10, 2013 12:28 am

Not sure, but doesn't AZURE BODY carry the atack penalty of the gorgon? Holy Shield might be a better alternative.

POWERHUNGRY: Manapotions are more effective and boost Sanguine.
SANGUINE: Restores 20% Hp whenever you hit a bloodpool
COURAGOUS: + 30% bonus damage whenever you drink a manapotion.

Not sure. Hybrid gnomes would probably love this. Then again, Sanguine probably mashes well with everything.
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Re: Mix and Match Custom Classes

Postby q 3 on Sun Feb 10, 2013 12:50 am

Swift Hands, Fighter XP, Transmuter CP on spell cast. Goblin's new favorite class; who needs strategy when you can just ding 20 times?
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Re: Mix and Match Custom Classes

Postby echephron on Sun Feb 10, 2013 6:27 am

q3 stole mine out of my head.

Here's another
Momentum for attack bonus
Stabber for an extra 30%
Spirit Sword for a base attack boost

My sarcasm combo which is kind enough to exclude the vampire's Damned:
Hand-to-hand: -2 base damage, -30% ab
Insane: -3 starting mana, Bloodtopower
Mage slay: +20% ab, glyphs cost +2 mana
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Re: Mix and Match Custom Classes

Postby The Avatar on Sun Feb 10, 2013 2:06 pm

Health potions heal 100%
Mana potions are super effective and grant extra sanguine
All potions heal both health and mana

The Alchemist (aka super-hybrid).
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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Re: Mix and Match Custom Classes

Postby Lujo on Sun Feb 10, 2013 2:15 pm

The Avatar wrote:Health potions heal 100%
Mana potions are super effective and grant extra sanguine
All potions heal both health and mana

The Alchemist (aka super-hybrid).


Potion jesus! (Incindentally, it's eerily reminiscent of the old thief :lol:)

It's superbly thematicaly overloaded, but from a pure cheezing perspective, the last one should be "starts with B2P". You could get pretty ridiculous with it. You can really take 100% hp pots places...
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Re: Mix and Match Custom Classes

Postby Murdus on Mon Feb 11, 2013 9:47 am

DANGEROUS: +40% attack, -5 HP / level.
DEFIANT: Starts with CYDSTEPP, can cast any time.
ARCANE KNOWLEDGE: +5 starting mana.

It's pretty much how you play Warlord, anyway. Stack damage, stack mana, get the most out of your mana pots / cydstepps... So why not cut the chase and just give a headstart?

EDIT: I messed up and combined two Wizard feats. Oops. The original version is in Lujo's quote under.
Last edited by Murdus on Mon Feb 11, 2013 10:11 am, edited 3 times in total.
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Re: Mix and Match Custom Classes

Postby Lujo on Mon Feb 11, 2013 9:53 am

Murdus wrote:DANGEROUS: +50% attack, -5 HP / level.
DEFIANT: Starts with CYDSTEPP, can cast any time.
MAGIC ATTUNEMENT: -1 mana cost glyphs, all glyphs are small items. (Is it also this that transfers CP from glyphs on convert?)

Prep Mystera. Enjoy 7 Mana Cydstepps with Rogue damage.

Umadbro?


So technicaly the warlord as is with the wizard glyph cost reduction? But with a health penalty? Seems more balanced than the current warlord, really :D

The first one is +40% if taken from a Rogue, which then means Warlord as is, but with less health and damage and a glyph cost reduction which only applies to cydstepp because you'd want to only cast cydtepp all the time anyway. Which, again, makes it more balanced than it's now. :D
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Re: Mix and Match Custom Classes

Postby Murdus on Mon Feb 11, 2013 9:57 am

Wow, I accidentally fixed the warlord. Go, me.

EDIT: I messed it up. Re-edited.
EDIT2:

"Give me my monk back!"

DIAMOND BODY: Physical resist starts at +50%, higher resistance cap
SPELLKILL: Magical resist starts at +50%
HAND TO HAND: -2 base damage per level, -30% attack bonus

I prefer 50% MR to more regen, ty.
Last edited by Murdus on Mon Feb 11, 2013 10:16 am, edited 1 time in total.
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Re: Mix and Match Custom Classes

Postby Lujo on Mon Feb 11, 2013 10:15 am

Murdus wrote:Wow, I accidentally fixed the warlord. Go, me.

EDIT: I messed it up. Re-edited.


Well, you still fixed him ^^

What he is now is a better cydstepp rogue, I've been hinting that he could do with a damage boost reduction and not feel it for a while. He could, too, since that is one fat damage bonus he has on him.

Anyway:

Body Pact Gains 1% resists every time a monster hits him for the first time
Scarred: Immunity to poison, mana burn and curse
Martyr Starts with an extra altar in the dungeon

Cheating, I know, but I think of abilities as boons on guards you start with. You get resists as you go along, use the extra alstars to buy more resists, and are immune to all that hoses resists.
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