dislekcia wrote:I'm sorry, but if you've already removed any context to items and lockering by hacking, how is your opinion about item gain pain relevant? It's the same as people who pirate tons of games: They hardly play any of them because every game is equally meaningless due to a lack of acquisition plan. You're experiencing the same thing with items: Trying to find an item or uncover one is meaningless to you because you've removed any triumph you could have experienced in the process of finding/unlocking that item.
Hey dude, I respect you as a developer and all, but I really don't appreciate your tone or the way you just equated me with a thief. I am guy that liked your game enough to pre-order it, recommend it to my friends, and provide extensive feedback and introductory tutorials. I was also one of the few people that used to faithfully restart his kingdom every few weeks to catch new bugs, and I have the bug feedback record to prove it.
You're also speaking from a position of ignorance. I have absolutely felt the pain of acquisition. My old profile went all the way up to 8 locker slots, earned the hard way. That was the same profile I used to make the old kingdom management thread (a thing I did as a favor to the community). After the last restart, I decided that it just wasn't worth my time to grind up that gold again for what I see as a convenience feature. The reason I brought up the modded nature of my game is that even with a unrealistically high number of slots, the locker system is still not fun during the post game.
... Plus there are already mechanisms in the game to give you easier access to items: Every Silver challenge will grant you that item on completion. Backpack items remain available when restarting a run, so just keep restarting if you want to mess with a strategy but don't want to "sacrifice" a locker slot.
Yeah, we know about it, but redoing a quest that you've already done is usually more of a chore than a joy, especially if you're in the mood to experiment with the balanced dagger, but not in the mode to replay Thief Silver.
Most of you have items that sit in your locker and don't DO anything at all. I'm inclined to give items a decay rate to cycle un-played items out of the locker more often, just to illustrate that point. It's not the power or usefulness of an item that makes you keep it in your locker when you don't use it, it's the joy you took in overcoming the obstacles to acquiring it - if we were to make all items available without any acquisition discomfort, we'd be sabotaging the exact value that you're enjoying most about the items you keep! And you can't say otherwise, because you wouldn't be keeping items you don't use if that wasn't the case.
Yeah dude, I'm not sure you even read my post where I not only advocated for a challenging method of acquisition, but even directly suggested it. I'm not going to argue anymore, and after this, I'm not sure I should even post anymore. You all but called me a thief and took a really selective reading of my post.