Bug Stomper

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Re: Bug Stomper

Postby Lujo on Sun Feb 10, 2013 2:07 pm

Again, if most players needed that much of a buff, that's not the problem with the way the potions are now, but it's somewhere else. The "wouldn't experiment with them" thing is legit, but it just points to somewhere else rather than the potions. The vets aren't smarter or more inventive - the thing used to work for anyone, it's just that it obviously took an inordinate amount of time to figure out what you had in your hands. And again, the problem with that is somewhere else, not with the way the potions are now. If it leads to more reasos to prep fortitude being introduced, and the functional overlap between STR and Reflex being addressed it will be awesome.

As for the bloodmage, he has been hit by one unintended thing now - his playstyle cuts him off from stacking burning the way other guys do, so he could use a buff in only losing one stack of burning per monster killed or something. He simlpy had a bunch of buffs tacked onto an otherwise generic spelcaster, and discovering interactions which were inherent and specific to him was impossible compared to simply using all the benefits to the most boring and generic way to play anyone. Your hand is a bit more forced now, true, and you actually have to think a bit different now, but he's an actual bloodmage rather than "that guy who doesn't scum for B2P and has a big ass sanguine"...

IMPORTANT EDIT: Another thing that can now be done to him would be to make his sanguine even better and reduce the benefits of always going for Mystic Balance, by letting him get 2 mana from bloodpools. Before the whole ability, his signature one, seemed like overkill, but now it can be properly focused and, yes, even buffed. This way you could get roughly the same benefit from going either blue bead or mystic balance instead of it taking both. If it gave him 3 mana per bloodpool, that would make him a veritable killing machine, up there with the best of them with no preps at all, and if anyone whined then it would really mean he can't be bothered to even look at his screen while playing...

Because it took vets a small forever to figure out how good he is with Drac and Halflings, and he is actually superb with them - which means something was really, really wrong. Figuring him out now also leads to figuring spellcasting B2P priests and codex shennanigans as well.
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Re: Bug Stomper

Postby dislekcia on Mon Feb 11, 2013 10:01 am

grimskallen wrote:Hey.... I played a game and Orb of Zot just boosted all the monsters max health to 2x. instead of "Every visible enemy has their max health (not current health) reduced by 50%"
I was playing slime pit on the bonus bravery quest with an goblin crusader, and was ready to finish the last monsters and bosses, until they got their max health doubled instead of reduced to half... Anyone else experienced this?
First time I've ever gotten the Orb of Zot...

Other than that, love this game to bits!


Whoa... That makes absolutely no sense. The Orb doesn't do anything to monster current health in code at all. Will investigate.
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Re: Bug Stomper

Postby grimskallen on Tue Feb 12, 2013 6:52 pm

dislekcia wrote:
grimskallen wrote:Hey.... I played a game and Orb of Zot just boosted all the monsters max health to 2x. instead of "Every visible enemy has their max health (not current health) reduced by 50%"
I was playing slime pit on the bonus bravery quest with an goblin crusader, and was ready to finish the last monsters and bosses, until they got their max health doubled instead of reduced to half... Anyone else experienced this?
First time I've ever gotten the Orb of Zot...

Other than that, love this game to bits!


Whoa... That makes absolutely no sense. The Orb doesn't do anything to monster current health in code at all. Will investigate.


I tried it again now, and it seems that it does reduce maximum health to 50%, however the current health is still up at the same level as the health used to be, I guess that was what confused me. Now it might be just me, but I don't really see any use for this expensive item?
EDIT: Ah, if I damage the monsters they will not heal up further than their max health (which is lowered now), now it makes sense.
Last edited by grimskallen on Tue Feb 12, 2013 6:55 pm, edited 1 time in total.
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Re: Bug Stomper

Postby Blovski on Tue Feb 12, 2013 6:53 pm

An enemy can't regen above their max health, so any damage you do over it is permanent.
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Re: Bug Stomper

Postby paplaukes on Tue Feb 12, 2013 6:58 pm

Hit/fireball, explore to regen, hit, explore, etc. It allows you free regen for 50% of the fight, provided there's enough unexplored space.
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Re: Bug Stomper

Postby grimskallen on Tue Feb 12, 2013 7:01 pm

Yeah I just figured it out after I posted, that's why I slapped the edit on my post.... but cheers for the help, this forum seems pretty great :)
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Re: Bug Stomper

Postby q 3 on Tue Feb 12, 2013 7:59 pm

It's also very useful on a monsters that go berserk, since it effectively halves their berserk threshold.
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