Lujo wrote:How would you feel if all the people complaining about sensible adjustments were actually throwing abuse at you instead of me? Would you ban every one of them if some vet doesn't tank that for you, or maybe think about that you were not as right as you thought you were?
We're plenty good at dealing with negative comments and outright over-the-top criticism. We've been doing this for years in much more hostile environments and don't need people to "tank" anything, thanks. Consider that if we really were that touchy, you'd have been banned ages ago
Blovski wrote:Additionally, I suppose, if we had something like a stacking 1,000+1,000/ or 1,000x2/item cost to be able to summon stuff to the locker at will (even if THAT summoning costs more gold, making it a gold sink rather than a time sink to relocker items), that'd be a much smoother, more personalised and more valuable goldsink than the current upgrade-bank, add-a-locker-slot, rinse repeat business. Make it more exorbitant than that (say 5,000+5,000 gold/item) and post-game only or something, and it'd still be great. If anything, that'd give players a more unique long-term kingdom state than currently exists, complementing the short-term locker system.
Ok. Let's play this out... Say we implement this as functionality somewhere. The first thing that happens is that people are all "Yay, thank you so much, this is awesome!" and then, slowly they start normalising the idea and forgetting the previous context that they played the game in, the one that made the high costs of summoning an item something they were ok with. People would start being annoyed at the price, they'd start complaining that the price is actually doubled because you have to pay again to replace an existing locker item that you didn't want to un-locker in the first place. They'd justify the price angle by saying they could just do a single silver challenge run instead of the multiple PQI/burning runs required to earn that gold again, so the price is obviously
out of whack, right? Why are the devs being so obtuse about this one simple thing that could totally change the game for the better - just make it cheaper to summon items, then we'll be ok with it.
Of course, there's no actual point at which people are ok. There's always going to be the desire to get everything for free and to store an infinite amount of stuff. That's human nature... There will always be friction on this topic and we're far more likely to try and cut that friction short by just saying "No" at a point that we feel is less damaging to the game and the game's eventual release than one which makes development and debate drag on and on.
By all means, feel free to discuss more options, feel free to talk about ways to solve what you obviously perceive as a problem with the game. Just be aware that we perceive a different problem in the long term application of many of these ideas that have been thrown around in this thread.