Many good points are made, but there is one thing I feel the need to argue against. Namely, the post says
a “late-game” infinite locker wouldn’t solve the desire for more space either – it would just be wished for earlier and earlier. Hiding the “true” locker behind some incredibly difficult quest would end up not feeling fair…
I understand the argument, but at the same time, I don't.
In a game where practically everything is locked behind some sort of challenge, lots of it behind very difficult challenges, how come this is the one thing that would feel unfair to put behind a quest?
Would an infinite locker really be such a big deal that the very knowledge that it exists out of their reach would really bother less experienced players (read, non veterans)? For these players, locker management comes naturally as you progress through the game and adds to the experience. You're only getting fervent clamoring for increased locker space from players for whom getting an item to put in the locker is a boring
task, by virtue of being trivial
yet still time consuming.
If a player reaches a level of play where acquiring items for the locker is trivial, would it really hurt to let them skip that task, after confirming their level of skill through a challenge or some-such?
Sure enough, less experienced players would wish for the infinite locker to be accessible earlier (if they learn of its existence at all), but not any more so than a player would wish they can use quest items or monster classes before completing the respective quests. Keeping tools away from less experienced players because they aren't ready to use them yet is something the game already does plenty of and works greatly. Keeping tools away from veterans because getting them is too boring, now that isn't as great.
The post also goes to mention
No, the locker isn’t going to expand unless we see a way to prevent the same complaints from cropping up yet again once people have had a month to start taking the change for granted.
And this, I don't get even more. If you put an infinite locker behind a challenge that only the veterans who are asking for it can beat, then the only people who would ever take the change from granted are these very veterans. And once they get there, they have no reason to ask for the acquisition threshold of the expanded locker to be lowered, since they already got it. And as for the players who can't get that far yet, on the one hand they won't take the expanded locker for granted because they haven't actually gotten it, and on the other hand if they complain that it should be easier to get, you can give them the same response that can be use regarding nearly every other feature in the game - "Get good enough at the game if you want to use that."
Mind you, this is all coming from someone who doesn't particularly care for bigger lockers, but that's because I'm not very much into impulsive experimentation and the locker space that's there is enough for me. But still, I see these arguments against giving veterans what they want, and I find them difficult to agree with it.
Sure enough, there's always going to be someone complaining about something no matter how you change things, but in this particular case I find it difficult to accept that giving the veterans their candy would really make things worse for everybody else.
That which is not dead may eternal lie, and with strange aeons even death may die.