Bloggorus wrote:Getting really sick of anti-dev posts at the moment.
This is supposed to be a forum for discussions about the game between players.
If you cant keep in line Lujo i will support a ban. I suspect the devs reference to opinionated vets are aimed squarely at you, and i don't want to be lumped in with those connotations.
Aequitas wrote:So I'd like to know, in all honesty, if playing a run in DD without the item you *want* isn't fun? (not just from Lujo, but everyone)?
TigerKnee wrote:You know, one thing I seem to be getting out of the locker "issue" was that it seems like the Dev really wanted the locker system to be DD's equivalent of most RPG's "skill specialization system", so to speak. The one where you put skill points into skills to define your character.
Not as "hard" a spec system like Diablo 2 since you can "re-spec" by finding a new item to replace a slot in your locker but annoying the player through a time cost is part of the "balancing" factor if you see it as a spec system.
That being said, it's hard to visualize items as something "permanent". If it was visualized as "research plans" or whatever... but "put item in locker" tends not to portray an action of permanence and is probably one of those gameplay/representation segregation thing.
Bloggorus wrote:Now that I think of it, it could be cool to play the game this way. Choose a guild; theif, fighter, mage or preist and only use those classes through the whole game...
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