More Logs required for the Kingdom crash issue

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More Logs required for the Kingdom crash issue

Postby dislekcia on Wed Feb 20, 2013 10:32 am

It seems like the Kingdom upgrade is stressing our memory limits again, at least, that's what might be happening if these Unity crashes are anything to go by. That means that we need Unity logs to be able to identify what's going on and see if we can fix it (unfortunately our bug-catching/notification system isn't able to record anything if the whole plugin crashes).

Please post your Unity Web Player logs in this thread. To get to your Unity Web Player logs, open up a Run dialog box and type in "%TEMP%\UnityWebPlayer\log" to open that folder in Explorer. Then open up the newest log file (sorting by date helps) and copy-paste that wall of text here. Don't worry, we can read that ;) Also, please note that the log files are often deleted after you close the Web Player, so try to keep DD open in your browser while hunting down log files (it doesn't hurt to check that the newest log file is recent enough to be from your current play either).

Again, this isn't a discussion thread, this is literally only a place to store data that we can use to solve these problems, so I'll be moderating it quite heavily. Thanks in advance for any logs posted!
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Re: More Logs required for the Kingdom crash issue

Postby FDru on Wed Feb 20, 2013 10:38 am

Where do I find the log file in OS X?

EDIT: I found some stuff in the console application but I'm not sure if it's what you want. Here's a sample of the last bit of text in the log I found:

Code: Select all
Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 3081 unused Assets to reduce memory usage. Loaded Objects now: 3453. Operation took 98.429131 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 3434. Operation took 31.062899 ms.
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)


(I'd post it all but it exceeds the maximum character limit by 9,000 character or so)

EDIT2: And here's a full log. It turns out that the log resets when the plugin first loads, so I just reloaded the page and did a quick Hobbler's Hold run.

Code: Select all
Mono path[0] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources'
Mono path[1] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableMono3.x.x-i386.bundle/Contents/Resources'
Initialize engine version: 3.5.7f6
GfxDevice: creating device client; threaded=0
OpenGL:
    Version:  OpenGL 2.1 [2.1 NVIDIA-8.0.61]
    Renderer: NVIDIA GeForce 320M OpenGL Engine
    Vendor:   NVIDIA Corporation
    VRAM:     256 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Loading webdata version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources/UnityEngine.dll (this message is harmless)
Non platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Assembly-CSharp.dll (this message is harmless)
Loading /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Ionic.Zlib.dll (this message is harmless)
Loading /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/System.Xml.dll (this message is harmless)
Loading /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/System.Xml.dll into Unity Child Domain
- Completed reload, in  0.138 seconds
Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableMono3.x.x-i386.bundle/Contents/Resources/System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)

Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources/CrossDomainPolicyParser.dll (this message is harmless)
NUMBER OF QUEST ITEMS:27
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 1419 unused Assets to reduce memory usage. Loaded Objects now: 3179. Operation took 73.960220 ms.
Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: CYDSTEPP
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Texture textures/particles/spellparticle, mipmap count: 6!
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Trying to use: WONAFYT
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 3145 unused Assets to reduce memory usage. Loaded Objects now: 3331. Operation took 96.469391 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 3314. Operation took 31.420774 ms.
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
 
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)


The crash occurs after clicking Exit on the victory screen.
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FDru
 
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Re: More Logs required for the Kingdom crash issue

Postby dislekcia on Wed Feb 20, 2013 1:37 pm

Mac OS X ~/Library/Logs/Unity/WebPlayer.log
Windows XP * C:\Documents and Settings\username\Local Settings\Temp\UnityWebPlayer\log\log_UNIQUEID.txt
Windows Vista/7 * C:\Users\username\AppData\Local\Temp\UnityWebPlayer\log\log_UNIQUEID.txt
Windows Vista/7 + IE7 + UAC * C:\Users\username\AppData\Local\Temp\Low\UnityWebPlayer\log\log_UNIQUEID.txt

(*) On Windows the webplayer log is stored in a temporary folder: %TEMP%\UnityWebPlayer\log\log_UNIQUEID.txt, where TEMP is defined by GetTempPath.
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Location: Cape Town, South Africa

Re: More Logs required for the Kingdom crash issue

Postby dislekcia on Wed Feb 20, 2013 1:39 pm

Ah, I see you found the logs, thanks!

Hmm. That's not outputting any sort of distress message at all when it falls over... Sometimes the webplayer annoys the hell out of me :(
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Location: Cape Town, South Africa

Re: More Logs required for the Kingdom crash issue

Postby booooooze on Wed Feb 20, 2013 2:03 pm

Well, this would seem to be the problem you're looking for on my particular issue... :

Code: Select all
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 1396 unused Assets to reduce memory usage. Loaded Objects now: 3147. Operation took 50.599478 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 1800 unused Assets to reduce memory usage. Loaded Objects now: 3213. Operation took 66.012837 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 3215. Operation took 13.205793 ms.
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Export/GameObjectExport.cpp Line: 79)

StackOverflowException: The requested operation caused a stack overflow.
  at TextMeshBase.WrapText () [0x00000] in <filename unknown>:0

  at TextMeshBase.set_Text (System.String value) [0x00000] in <filename unknown>:0

  at TextMeshBase.WrapText () [0x00000] in <filename unknown>:0

  at TextMeshBase.set_Text (System.String value) [0x00000] in <filename unknown>:0


and then it repeats those last two lines a hundred or so times.
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Re: More Logs required for the Kingdom crash issue

Postby dislekcia on Wed Feb 20, 2013 2:12 pm

Aha! A clue...

*puts on robe and wizard hat*
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Re: More Logs required for the Kingdom crash issue

Postby berpdreyfuss on Wed Feb 20, 2013 3:33 pm

This is my log, I just entered and retired right away:



130220 16:26:35 ------------------------------------------------------------
130220 16:26:35 Instance starting, version 4.0.1f1_ebc5dc12b5c8, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
130220 16:26:36 Datafile http://www.desktopdungeons.net/Game/Des ... 93.unity3d
web: player version 3.5.7f6
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1129]
Renderer: ATI Radeon HD 4250
Vendor: ATI
VRAM: 1186 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=1
web: load mono
Mono path[0] = 'C:/Users/username/AppData/LocalLow/Unity/WebPlayer/player/Stable3.x.x/Data/lib'
Mono path[1] = 'C:/Users/username/AppData/LocalLow/Unity/WebPlayer/mono/Stable3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_093.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_093.unity3d
Initialize engine version: 3.5.7f6
web: sucessfully initialized
130220 16:26:37 loader: start ok
130220 16:26:58 Times: download 1.0 load 21.7
Loading webdata version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.202 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)

Platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 3117. Operation took 16.385034 ms.
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)

NUMBER OF QUEST ITEMS:25

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 1416 unused Assets to reduce memory usage. Loaded Objects now: 3166. Operation took 22.218697 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 2123 unused Assets to reduce memory usage. Loaded Objects now: 3231. Operation took 27.449941 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 3228. Operation took 23.586638 ms.
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)
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