Spacehack and DD

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Spacehack and DD

Postby BludStanes on Thu Feb 21, 2013 4:26 am

I'm STILL eagerly awaiting the finished release of Desktop Dungeons, I played the beta a lot roughtly 15 patches agoi or so, but I decided I'm just gonna wait for the full release and then sink my teeth in. All the additions and changes will be a cool surprise.

The real question I wanted to ask is, where the heck can I find a download or purchase link for Spacehack. It's right up my alley and looks amazing. Was it ever released in any form? Alpha or otherwise? Thanks for the help guys!
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Re: Spacehack and DD

Postby dislekcia on Thu Feb 21, 2013 12:12 pm

Spacehack is still a game I really want to make... The old Dream Build Play versions don't even run anymore, due to all the XNA changes and 360 updates since we last worked on it. I do plan to come back to it and add all the neat elements we've thought up over the years. Thanks for making that more likely by saying you're interested in it :)
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Re: Spacehack and DD

Postby BludStanes on Fri Feb 22, 2013 3:57 am

Ooo dev response, it feels like I'm talking to a celebrity! :D

I love all kinds of roguelikes and I love space shooters. Put those together.... ohhh man. I don't think I'm the only one who would be investing, (not wasting, investing) huge chunks of my life playing Spacehack.
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Re: Spacehack and DD

Postby FDru on Fri Feb 22, 2013 4:10 am

BludStanes wrote:Ooo dev response, it feels like I'm talking to a celebrity! :D

I love all kinds of roguelikes and I love space shooters. Put those together.... ohhh man. I don't think I'm the only one who would be investing, (not wasting, investing) huge chunks of my life playing Spacehack.


There's always Transcendence. Not a very good game, though...

I remember drooling over Spacehack the first time I looked it up. Too bad it isn't playable.
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Re: Spacehack and DD

Postby dislekcia on Fri Feb 22, 2013 10:55 am

It will be. One day...

Interestingly enough, the original goal behind Spacehack was to see if I could design a short-form ARPG, because I just didn't have the time to devote to Diablo 2 and Titan Quest anymore, plus I wanted to make something that would work on a console because there weren't any ARPGs there at that point. The shmup elements came in because that made the most sense as a setting in which to make movement more interesting and action-focused than typical ARPG clickspam. The roguelike elements came in because I seem to turn everything I try to make into a roguelike-like in some form or another ;)

But yes. Spacehack will happen, the game still regularly makes me write stuff down for it.
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Re: Spacehack and DD

Postby The Avatar on Fri Feb 22, 2013 8:42 pm

I was wondering why I couldn't download it. Well, I'm most definitely interested.
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