Smoothing out

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Smoothing out

Postby GoatBot on Fri Feb 22, 2013 10:52 am

Discussion - Smoothing out
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Re: Smoothing out

Postby Dreamdancer on Fri Feb 22, 2013 3:22 pm

Players may now pick which trophy they take out of a dungeon.


This is really nice and helps for the Labirinth (Dungeon with Rex).
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Re: Smoothing out

Postby FDru on Fri Feb 22, 2013 3:40 pm

Wow, the new selection screens are much better.

And much love for fixing that nasty crash!
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Re: Smoothing out

Postby gjaustin on Fri Feb 22, 2013 3:50 pm

That backpack change should be helpful.

I think it should let us experiment more with items, without having to worry about running out of lockers slots. (Not that I don't already have 1 locker slot designated for "experiments")
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Re: Smoothing out

Postby harfatum on Fri Feb 22, 2013 4:35 pm

Dreamdancer wrote:
Players may now pick which trophy they take out of a dungeon.


This is really nice and helps for the Labirinth (Dungeon with Rex).

Actually, to me, that was the fun trick to that dungeon. Figuring out that you have to kill Rex second, and then pulling it off. Rex isn't that hard, but having to leave him around to pester you makes the dungeon really interesting. I hope Rex gets made tougher at the least.
Have a mug of tea.
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Re: Smoothing out

Postby Darvin on Fri Feb 22, 2013 4:59 pm

Figuring out that you have to kill Rex second, and then pulling it off.

Unfortunately it was rather obscure and easily missed. There was nothing wrong with the challenge itself, but it wasn't obvious what you needed to do here.

EDIT: I'm having a lot of trouble actually distinguishing between the ordinary background and the highlighting for a "selected" prep.

EDIT2: If you've already cleared the game such that all trophies have exactly the same price from the taxidermist, the "sell for 25 gold" option should be automatic on earlier boss kills.
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Re: Smoothing out

Postby ChasGB on Fri Feb 22, 2013 7:22 pm

FDru wrote:Wow, the new selection screens are much better.

And much love for fixing that nasty crash!


QFT - the kingdom screen (which still probably isn't done) is wonderful.

Will the "dungeon selection" map be getting similar treatment in terms of added detail? I get that its supposed to look like a parchment scroll map, it just seems so empty right now though.
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Re: Smoothing out

Postby The Avatar on Fri Feb 22, 2013 8:49 pm

Yes. It will also have good graphics.

On another note, I CAN PLAY AGAIN! In all seriousness, a big thank you to the devs for fixing that awful bug.
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Re: Smoothing out

Postby flap on Fri Feb 22, 2013 10:07 pm

The new buttons look pretty good. However, I fell that the sole difference of shape is not sufficient to understand straight away that class and race button are of different nature. A different background color might help...
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Re: Smoothing out

Postby squirrelnest on Sat Feb 23, 2013 12:23 am

Players may now pick which trophy they take out of a dungeon.


I trust your judgment and everything. I do. Still, this removes one of the coolest puzzles from the game. The second-to-last "basic game" puzzle. I'm sad.
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