Sprinkles 2: Sprinkle Harder

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Re: Sprinkles 2: Sprinkle Harder

Postby harfatum on Fri Mar 15, 2013 10:18 pm

I haven't actually played in a while, so sorry if this is how they actually look, but Binlor's particles should be floating rocks, Dracul's should be blood bubbles, GG's should be halos (or beards), EM's should be leaves, etc.
Have a mug of tea.
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Re: Sprinkles 2: Sprinkle Harder

Postby dislekcia on Fri Mar 15, 2013 11:39 pm

Oh right, sorry. "Flyables" is what we call the non-passable, non-wall terrain. Because you'd have to fly to be able to get over it. And you can't do that anymore. Fly, that is.

Darvin wrote:Not to quibble over new art assets (which are always nice), but wouldn't it have been more worthwhile to develop graphics for items that are still palette swaps? I'd still like to see a unique one for the Dragon Shield.


We do have a Dragon Shield bubbling. Also, the old trisword was horrible. Yes, the in-joke was good, but the sword graphic itself wasn't great.

Naoya wrote:Very very big thanks for fixing the loading times again - I can finally use my old profile again, thank you!


Aeq actually uploaded a fixed version of your save file manually to get that sorted out. I think he said something like it had somehow developed over 40000 locker events... That's why it was taking so long to load. Hopefully we've figured out what was causing that redundancy, so it shouldn't happen again.
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Re: Sprinkles 2: Sprinkle Harder

Postby The Avatar on Sat Mar 16, 2013 12:00 am

Yeah, that B2P puzzle is really tricky. The other ones seem much more reasonable. There are just too many elements in the B2P one.

Also, I'm glad there are new graphics in the works for the dragon shield and hopefully the other vicious items.

EDIT: The solution to the B2P puzzle is so convoluted I have no idea whether it was intended.

MINOR HINT: For the last move you hit the goo blob that is physically immune to discharge burning.
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Re: Sprinkles 2: Sprinkle Harder

Postby booooooze on Sat Mar 16, 2013 12:46 am

I do like the race/class selection revision, but it was nice before when you chose a quest, and options that wouldn't count towards completion of the quest were blacked out.
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Re: Sprinkles 2: Sprinkle Harder

Postby booooooze on Sat Mar 16, 2013 12:47 am

My locker also had some odd things happen to it on the update. No big deal.
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Re: Sprinkles 2: Sprinkle Harder

Postby Blovski on Sat Mar 16, 2013 1:17 am

Darvin wrote:
Was there some change to how resistances work? I've just used Chaos Avatar in Magma Mines and both Hurr and Herp are still completely immune...

They've been immune to resist-down effects for some time.


Not played it for a while. Bit disappointing, the range of silly creative solutions for that was one of my favourite things in the game. Is the only warmonger trick now to prep Whurgarbl or go Sorceror? Are the Brothers of X the same?
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Re: Sprinkles 2: Sprinkle Harder

Postby MaiZure on Sat Mar 16, 2013 1:57 am

Like the new race/class selection screen.

Two suggestions:
1) Make the window area a bit more opaque to reduce conflict with the BG
2) For races/classes that are not unlocked - make a circle with a '?' so new players can appreciate challenges yet to come
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Re: Sprinkles 2: Sprinkle Harder

Postby The Avatar on Sat Mar 16, 2013 2:03 am

Are you going to add level 0 graphics for racial buildings/everything?

The brothers have always had 75%, not immunity. It is a shame they changed it to immunity. One of my favorite challenges was warmonger and killing the bosses in reverse in the same game (Foreman, physical res, and then magic res.
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Re: Sprinkles 2: Sprinkle Harder

Postby sitnaltax on Sat Mar 16, 2013 3:36 am

The new race/class selection is sooooo much better than the hunt-the-class game.

The earth/stone brothers in Rock Garden had 75%. The bosses in the Magma Mines had 100% or immunity, as development has progressed.
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Re: Sprinkles 2: Sprinkle Harder

Postby The Avatar on Sat Mar 16, 2013 2:45 pm

Wow. Just found the rusalka sprite. That's pretty awesome.

EDIT: There are two solutions to slowing pt 1. When you get to the third meat man, you can either attack him twice, Eeblis once, then switch with Eeblis and convert WEYTWUT. You can also just switch with the meat man and hit Eeblis twice. All you need to do to fix is it is raise Eeblis' damage and lower that meat man's damage.

EDIT: There are two solutions for poison pt 1 too. Once you get to the goblins, poison the one with BURNDAYRAZ, regen, and kill it. Then level up off the snake and kill the boss. I have a suggestion:
1. Take away the mana potion you start with and take away the mana burn off the goblin without BURNDAYRAZ.
2. Give the goblin with the potion 39 attack, 41 hp, and level 3.
3. Give Bleaty 33 hp.
That way the solution will be regen fight the goat, poisoning it twice. Poison the level 3 goblin, reveal 3 tiles, poison the level 2 goblin, find the snake, kill the snake and the goblin with BURNDAYRAZ to ding, kill the level 3 goblin, and fireball bleaty twice.

EDIT: More puzzle problems. You only need one health potion for the CYDSTEPP puzzle.

EDIT: More. You don't need the mana potion the zombie drops in poison pt 2.

EDIT: I just beat the puzzle blood power a second way. You should make the goo blob do 11 damage to eliminate one of them.

EDIT: Another issue. A sign in Taurog 3 says you have to beat the armored one through multiple engagements. I have a method that does not do this. When you hit level 4 he will be the only one standing, so you kill him right then for piety in one engagement.

EDIT: I need something better to do. Tiki 3 can be completed without any of the shops with extra gold left over. The only boon you need is Tiki's Edge. If you took out the black space you would need a health potion though.

EDIT: You can do EM 3 without vine form and do an extra damage too.
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