As far as raw presentation is concerned, that'll be worked on along with all the other Kingdom screen interface changes.
Bloggorus wrote:At the moment they are a relatively unordered list with little explanation on how they are supposed to be tackled. A few pointers, or forcing players to finish simple puzzles before they tackle harder ones, could help with this.
The new Glyph pack is designed to come in waaaay before any of the others (even earlier than halfling / gnomes), and this is the simpler base which we're building from (though some of the puzzles are only added later, once you've unlocked the required glyph).
Although it talks about glyphs primarily, it tries to build on other foundation skills like mid-fight levelups, regeneration battles and higher-level XP kills. Hint signs are also more explicit and appear much earlier.
Four more puzzles are being added to the pack this week. I feel that they may be more difficult than the others (so perhaps that's a bit iffy) but they're also oriented around the class-specific glyphs, so ...