How to play the Transmuter?

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Re: How to play the Transmuter?

Postby Lujo on Thu Apr 25, 2013 9:10 am

The Avatar wrote:Yeah. That was great. I think it might be worth letting it stack twice.


Eh, not sure about that - yeah, the "windup hadoken" was fun, but it was too good, and not really intentional. That is, there's a more standard way of playing the transmuter, it's still different and tricky, and it beats VGT in a distinct and memorable fashion. He's actually hell'a strong without that kind of shennanigans.

Also, I'm beginning to suspect a lvl 1 bosskill rogue is still viable.
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Re: How to play the Transmuter?

Postby Bloggorus on Fri Apr 26, 2013 12:18 am

The non-stacking thing is kind of annoying: kind of like being given a new ferrari and only driving it in 40 zones.

At least make it so that they stack for consecutive hits. ie. you might activate spirit sword x times in a row, which boosts your next x attacks.

At the moment it's way too easy to accidentally activate it twice in a row and miss out on the effects. Or, as way my case, make the logical conclusion that it stacks and be bitterly disappointed.
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Re: How to play the Transmuter?

Postby Lujo on Fri Apr 26, 2013 6:28 am

That's a tooltip thing again - tooltip sayes "every CP" threshold, and it doesn't really give you the bonus on every threshold.

EDIT: What I mean is - I find him to be one of the stronger classes and very fun to play. Damage stacking really feels wrong after you figure out how he's supposed to work... + 15 damage + any +% dmg is not exactly small potatoes if you can stack it. Trisword is pretty useable and only gives 7 when charged. Is it really necessary to stack it? In a manner that still lets you stack damage from other sources?
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