Well, I'm with Bloggorus - he's right. Plus the "locker charged - start out with charged" thingy is dandy

Probably unintentinal though (there's might be 5 different items and charges cycle through them, so you do in fact locker a charged trisword). Thanx for that tip

It's pickupable and the damage it provides is nice. I'm glad it's not auto-locker anymore - one less thing to feel like I have to keep lockered. Unlockering it and picking it up occasionaly opened up space for experiments (even though it's been replaced with a sensation stone I'm gonna keep handy).
Also, it pulled me through the transmuter gold challenge - the potions aren't very usefull there and are probably best used to potion spike enemies anyway, so it's quite a godsend. It also gives a poised-to-spike human transmuter a nice damage boost when not relying on spirit sword.