Alternative Interfacing

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Alternative Interfacing

Postby GoatBot on Thu May 16, 2013 4:39 pm

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Re: Alternative Interfacing

Postby Darvin on Thu May 16, 2013 9:07 pm

As gamer with an extensive RTS background, hotkeys are a way of life.

Need to wear down the Tower of Goo with a clustertruck of BURNDAYRAZ?

"F" - click - "F" - click - "F" - click - "U" - "U" - "U" - "F" - click - "F" - click


Can't say I've ever been a big fan of radial menus, though for a touch interface it's obviously where you'll need to be going.
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Re: Alternative Interfacing

Postby Lujo on Thu May 16, 2013 9:36 pm

Very much like the development. Very, very much. As a gamer with extensive moba background I feel life itself should have a way of acquiring hotkeys. However, as a gamer with extensive Desktop Dungeons experience I also know that they are a deathtrap and that spamming them for routine actions is asking for a rage inducing missclick. Which is why I don't use them very often anyway, and I'd love me some options in spamming :)
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Re: Alternative Interfacing

Postby squirrelnest on Thu May 16, 2013 10:46 pm

I'm dubious. This thing is gonna pop up when I click or mouse over? Does this mean I'm going to have to click twice to attack?

I've learned to trust you guys over the course of this beta, so I'm sure it'll work, but I'll be sleeping a little less easy tonight.
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Re: Alternative Interfacing

Postby Bloggorus on Thu May 16, 2013 11:04 pm

I've got a win8 tablet for testing, looking forward to seeing what it can do
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Re: Alternative Interfacing

Postby dislekcia on Thu May 16, 2013 11:42 pm

Your hotkeys should still work in this setup, except now you don't have to specify a target, seeing as one already exists.
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Re: Alternative Interfacing

Postby Lujo on Fri May 17, 2013 8:00 am

If this means you can click on a monster once and then interact with it safely through the radial menu it'll do a world of good. If it's toggleable - even better!
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Re: Alternative Interfacing

Postby dislekcia on Fri May 17, 2013 9:31 am

... Of course it'll be an option that you turn on if you want it. I thought that would have been completely obvious.
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Re: Alternative Interfacing

Postby JayPlaysIndieGames on Fri May 17, 2013 2:40 pm

It sounds VERY tablet focused and I would very much like something like this on my Samsung Galaxy SII. But it sounds like it ignores the ease of interface that is inherent to the keyboard.

On the other hand I never want to say anything negative until I actually try it out, so here's hoping that it is great.
Also more options are always better, so if it is something that I can turn off or on then it is always a good thing right?
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Re: Alternative Interfacing

Postby The Avatar on Fri May 17, 2013 3:32 pm

Well, it will make it impossible to misclick. Also, it will prevent deaths from spell screwups. If you select a monster and keep hitting F it will fireball until you are out of mana.
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I speak chaos.
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