desukase wrote:And while I do like the dungeon variety in the demo, I think that the dungeon that has every monster and any boss would be in order. For old time's sake.
flap wrote:Some comments too :
Before trying, I was afraid that the new and nice graphics would be too small, and thus more confusing than anything. But actually, the new screen is big enough. I do particularly like having different graph depending on the race.
(What would nice, would be a sentence, specific to class/race combo when starting a dungeon. And to be even worse : have a specific one depending on the dungeon and when winning)
Of course, the interface still needs a lot of improvement, and I am surprised how much I miss the few sound from freeware.
The slot system for every piece of equipment seems pretty good.
The icon system to display abilities is convenient too. Too bad that we can't read it for monsters. (Maybe holding right click on the monster to be allowed to hoover over the icons ?)
It is refreshing to have multiple dungeons design, and I like the new possibilities brought by the event scripting (creeplight ruins was a nice trick)
Also the stats on who you killed at which level is really good.
Finally, there is one thing that I would expect from the kingdom : it is as it grows following your various excursion, have some bits of text changing in the various places reflecting the fact that it is getting wealthier. If you improve quicker some class, maybe when browsing another you could have some text telling that they are jealous, or the place looks abandoned... But I am text lover. So it might not be to everybody's taste.
So for now : looks promising. Let's wait and see. But at present time freeware is still more enjoyable.
The buttons won't be in the final game, they're just placeholders. You'll be able to see buildings steadily get bigger/better in the final game to match your progress. They didn't have time to put the art in and it's only a demo.
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