PeaceChaser wrote:Overpowered? MAYBE. Just because a nearly impossible dungeon using a particular tactic doesn't mean that tactic is overpowered. It just means you found a clever way to beat the dungeon. However, if that tactic is a strategy that universally works in every situation, then we need to consider taking it down a notch.
For example, in the halls of steel, I really think that dungeon is built for rooting out overpowered exploits. If the game is balanced, that dungeon may not be beatable under most circumstances, but then if the game was balanced in such a way, that dungeon needs to be knocked back in difficulty a bit.
Absolutely this! Overpowered gets thrown around a lot in these forums. So many times it's someone working out something clever that works in specific situations, there's no need to nerf such things.
If there's specific exploits to beat specific dungeons then fine, such things SHOULD exist, it's part of the fun of a game, working out how to abuse the rules. If there's something that renders the entire game challengeless, that's a problem.