Part of the difficulty I find with this particular dungeon (though it feels like it applies to a lot of them) is how cramped the map feel. In a few instances I gave up shortly after starting it because it felt kind of unfair (locked in by tough monsters, no glyphs found for a while due to being blocked off by monsters). I don't know the stats for the monsters but they felt like they were as strong as Vicious level monsters. Regardless, from what I can see you start off unable to kill level 2 Zombies (let alone anything else) without Getindare/Weytwut, which I found to be the only two really reliable glyphs (especially along with Cydstep, which is perfect for Potion spiking). ItemsA lot of the runs felt a bit pointless, which is unusual for this game. All in all, I don't think I'd have gotten it without the two lucky buys I got in my winning run, which left me with one Health Potion leftover and all glyphs except Weytwut converted (so I couldn't have done it without the keg in that particular run).
So, I'm wondering what everyone else thought about this challenge, since I haven't seen it discussed much (I checked Lujo's class challenges writeup, and he mentions it's probably a bit too difficult, but not much else). Am I missing a blatantly obvious strategy for this one? I prepped Whupaz (don't think the boss is manageable without it), the Strenght potion for an early high-level kill, and replaced the standard mana potion with a Reflex which I ended up keeping for the boss. I also prepped Bezar's Elite Items specifically in hopes of the Keg or of Yendor (found Zot once, but the boss does so much damage that by the time I could take advantage of it it barely made any difference and I ended up dead.
So, yeah. Thoughts? (other than TL; DR
