Goofy classes that can't, won't, and shouldn't exist.

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Goofy classes that can't, won't, and shouldn't exist.

Postby squirrelnest on Wed Jun 05, 2013 1:33 am

I was day dreaming today about some classes that don't belong in DD, but I like anyways.

Collector of Lost Things:
-Starts with pre-nerf platemail.
-Starts with pre-nerf Trisword.
-Starts with garden sheers.

Agnostic:
-Can worship any number of gods at the same time.
-Piety gain is halved.
-Cannot desecrate alters.

Calculator:
-Immune to all damage from monsters who's hp is a prime number.
-Immune to all harmful status effects while exp is a prime number.
-Gain bonus exp from kills while remaining mana is the same number as the monster's level.

Post yours! (This is a futile exercise in creativity, not game design. Balance shouldn't be a large concern.)
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Checkem on Wed Jun 05, 2013 2:55 am

There should be some sort of "restrictions." It is said that limitations bring out the most creativity in one because you have to come up with new ways to go around a restriction.

That being said, I was playing the gnome quests and I had to use IMAWAL seriously for the first time in my life. Probably something with that, but I don't know how to base a class around it without making it too OP. I want this to work bad with Mystera and work with TT.
Sculptor
Stone Master: Start with the IMAWAL Glyph, IMAWAL costs 1 less MP
Import Marble: Casting IMAWAL causes a random wall tile to disappear. Costs 1 gold to cast IMAWAL and provide a temporary 10% magic resistance.
Vatican Commissions: Creating monster statues grants piety, destroying monster statues through any means (KB, ENDISWAL, Binlor) triggers a piety penalty.
Swan Song: Converting IMAWAL gives you a 50% att bonus and makes your damage unresistable.

The last one is the only way to give some combat adequacy to the class.
Unrelated, how come there is nothing that grants temporary magic resistance? Is it because it would break the way in some way or something? Seems like MR is the rarest element on Earth.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby The Avatar on Wed Jun 05, 2013 3:07 am

Lol, mana resist is much easier to get than physical resists. Trust me.

Ninja
Lightning Speed: Starts with GETINDARE.
Lightning Reflexes: You gain an extra 5% dodge when you use GETINDARE.
Night Warrior: You get a 1% damage bonus for 4 covered tiles on the main floor.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Bloggorus on Wed Jun 05, 2013 6:57 am

Want more? :)

Drunken Master
Awesome Sauce: Drinking a potion confers a random positive and negative effect.
Stumbling: Teleported on level up.
Life Of The Party: Start the dungeon with wonafyt, costs 1 mana.

Gardener
Plant Empathy: Taking damage spawns 1 random plant.
Pruning: Player is immune from plant status effects and damage.
Green Power: Destroying a plant lowers maximum health by 1 and increases DP by 1.

Specter
Ethereal Touch: Damage bonus reduced by 50%, damage is unresistable.
Friendly Ghost: 1 lifesteal per level against undead monsters.
Boo!: Can walk through walls.

Hacker
Hex Editor: Shop items cost 0 gold.
Nofog: Start the with the whole dungeon revealed.
Corrupted Save File: 50% chance for layer of weakening and corrosion with every strike.

Dinosaur
Tiny Arms: No inventory slots. Cannot prep items.
Stomp: Gain 500% knockback damage. Moving to a location destroys any adjacent walls.
Roar: Killing an enemy knocks back all adjacent enemies.

Meat Man
Tank: 75% resistances and 1DP per level. Immune to curse.
1000 Cuts: Permanent limit of 1 damage. Corrosive strike.
Slow Healer: All enemies gain fast regeneration.

Existentialist
Stage 1 - Depression : Start the dungeon with poison, manaburn, and -50% damage bonus.
Stage 2 - Rebellion: All enemies retaliate fireball, have corrosion, weakening and are cursed.
Stage 3 - Acceptance: At level 10 gain 1 maximum health, 1% resistances and 5% attack bonus per level of curse, a permanent status effect wipe, status effect immunity and 100% resistance piercing.

Robot
Bender: Cannot use glyphs except for ENDISWAL. Starts with ENDISWAL.
Magnetic Discharge: All glyphs are drawn to player. Converting glyphs reduces max health of all visible enemies by 10%.
Logical: Double damage against enemies with health that is divisible by 10.

Wrecking Ball
Steel Core: Immune to all damage.
No Sharp Edges: Limit of 1 damage per level.
Massive: Gain 1% knockback per kill.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Bloggorus on Thu Jun 06, 2013 7:29 am

Here's some more...

Pawn Star
Buy 'em low: Shop item conversion values are doubled.
Sell 'em high: Converting an item increases subsequent conversions by 20%.
Barter Economy: Hitting the conversion threshold gives the player a shop scroll.

Cyclist
Carb Loading: Killing an enemy create 3 black tiles. Cannot regenerate health.
Stamina: Starts with HALPMEH, costs 2 mana to cast. HALPMEH overheals.
Blood Doping: Killing an enemy increases overheal threshhold by 10%

The Pope
Pointy Hat: Starts worshiping Glowing Guardian, cannot convert. Piety per level doubled.
Bulletproof Glass: Can take multiple Enlightenments. Effects on beads stack.
Too Much Red Wine: Drinking a health potion awards 20 piety, removes 5 max mana.

Santa Claus
Merry: Monsters are reluctant to strike such a jolly figure. 50% dodge.
Fat: Double regeneration, double health.
Presents for everyone: Inventory packed with small-slot non-convertible presents. Using a present makes a random monster deliriously happy: Monster seeks the player like a revenant.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby dislekcia on Thu Jun 06, 2013 2:58 pm

Bwahahahahahaha!

Although I kinda like the idea of a shop scroll reward. Hmmm.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Bloggorus on Fri Jun 07, 2013 7:00 am

Thought of one more.

Developer
Ban Cannon: Can instantly kill one enemy once per level. All monsters are slowed.
Weekly Updates: With every level up two random monsters are removed, three added. Small chance to kill player.
South African: All in-game text is changed to SPRINGBOKS SPRINGBOKS SPRINGBOKS over and over again.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby dislekcia on Fri Jun 07, 2013 5:03 pm

Bloggorus wrote:Thought of one more.

Developer
Ban Cannon: Can instantly kill one enemy once per level. All monsters are slowed.
Weekly Updates: With every level up two random monsters are removed, three added. Small chance to kill player.
South African: All in-game text is changed to SPRINGBOKS SPRINGBOKS SPRINGBOKS over and over again.


I'd make that last one "Vuvuzelas: There's a constant piercing drone whenever you play and all in-game prediction is switched off"
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Bloggorus on Sat Jun 08, 2013 2:29 am

Wasnt there an octopus involved in predictions around the world cup? Would make a good monster class
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby ChasGB on Wed Jun 19, 2013 2:20 pm

The other day got Smacklefunny's subdungeon and coincidentally a certain song was playing on tv, resulting in an epiphany for a subdungeon that can't, won't, and shouldn't exist:

Smacklemore's Thrift Shop
Items for sale:
Broken Keyboard (2g): randomizes your glyph effects but not name or mana cost (ie casting IMAWALL ends up fireballing)

Velour Jumpsuit (1g): grants first strike, increases all damage received by 1 per level

Kneeboard (1g): 10% physical resist, hitting an enemy knocks YOU back

Grandad's Clothes (2g): increases level by two, converting it reduces level by two

Big Coat (5g): looks incredible, dazzling enemies (slows them upon attack) but highly flammable (increases magical damage received by 25%)

RKelly's Sheets (1g): smells like pi$$, causes enemies to flee (makes them cowardly)
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