Strategy Thread for talking about Strategies

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Re: Strategy Thread for talking about Strategies

Postby dislekcia on Sat Jun 08, 2013 2:03 am

Naoya wrote:Sometimes I really wish there would be a complete changelog where everything with all its incarnations listed. I'm the kind of person who loves digging through such stuff.

We used to have one around here somewhere... Although during the early balance phase a lot of god boons were changed in undocumented ways as we tried out new things ;)
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Re: Strategy Thread for talking about Strategies

Postby Blovski on Fri Jun 13, 2014 5:23 pm

Sidestepper wrote:Strat time again!

I wanted to make a build that could basically ignore all of the annoying effects on Cursed Oasis and have a direct answer to every threat on the board. This is what I came up with.

JJ Altar
Black Market
Extra Attack
Bear Mace
Compression Seal
Health + Mana + Burn Salve + Fortitude

Veterans have probably already guessed what I'm up to.

Early game: Explore the entire map. We aren't going to do any wussy regen fighting. This is a strat for damage spiking he-men (or she-women) only. As you go, use JJ's guaranteed WEYTWUT to capture every single monster on the map. If you find WONAFYT, GETINDERE, or BYSEPS use those too, because they also accrue JJ piety and are more efficient. Carefully arrange your monsters in anticipation of future knock back games. Make sure that every Animated Armor can be knocked into another monster, and have the bosses and very high level monsters aligned with a long set of walls. Also, make sure to expose the walled in subdungeon. With WEYTWUT + Bear Mace, you have a 100% percent chance of accessing it.

JJ will almost certainly curse you before you complete this project. That traps you in curse world, but that's okay. Don't bother fighting things or trying to clear your curse stacks until after you have Petition, which should happen somewhere around the 25% explored mark.

With the whole map explored, you have defanged the Shades and their irritating Life Steal. It may seem like a horrible waste to burn your exploration at 1st level, but with Life Stealers on the board, you never really had that blackspace to begin with. Do leave a few odd corners unexplored. Basically, anything that you know for sure is going to be a wall tile or part of the lake should be left black if you can help it. We aren't going to regen fight, but we will need a few scraps to manipulate our health levels.

Now, vacuum up all of the resources. Buy and convert shop junk. We need tons of potions. The Fireheart is the only item that might be worth keeping. Trash most of your glyphs except for Fireball , GETINDERE, and IMAWAL. Don't leave anything on the ground because we are about to dive into the curse world and aren't coming back until the very end.

Take two levels of Boost Health. You do not want the third level and you will not benefit from Boost Mana. Keep everything else for Chaos Avatar and Last Chance.

Now level up with as few kills as possible. Take on the biggest thing that you can while only using one potion. Aim for 3 or 4 levels higher than yourself. Use every bit of health and mana during every round. If a monster knocks you down to 49% of your health, don't drink your potion like a chump, explore a tile to get up to 52% and then let the monster knock you back down to 1% and THEN drink your potion. If you find yourself in the middle of a level with your heath and mana empty, just eat popcorn to get back up. Use Choas Avatar when your piety is in danger of overflowing. Since every monster is exposed and positioned by you, you should be able to use CA with zero waste of xp.

Keep going. Your goal should be to get all of the 7+ level monsters off of the board, as well as wear down the mid level AAs. You want to get all of the 'hard xp' off of the table. Kill the Shade boss the moment that you can do so with only 2 potions or one potion + a level up.

When it's time to square off against the Dragon, you should have enough pre-slowed popcorn to level up twice. You should also be approaching 100 piety again, which means that you have Last Chance as an option. Don't pop your potions until you hit level 10 for maximum efficiency. Every single hit on the Dragon should be a knockback through a wall, or maybe into a level 9 monster that you left hanging around just for this purpose. You should win with plenty of leftover potions.

This strat works because it brutally screws almost every monster type on the map:

Thrall: Priest + Trisword lets up pop those guys like balloons. Their mana burn and poison abilities don't matter as much when you are relying on dings and potions for all of your refills.

Animated Armors: Because you explored the map, you will always have the Fireball glpyh. With that and the Bearmace and guaranteed ideal positioning you can tear through their death protections.

Shades: Exploring at 1st level preempts Life Steal and makes Blink irrelevant (notthat Blink works against the Bearmace anyway). Their physical resistance is little help against a Priest with a Trisword.

Bandit: You don't care about curse. That's the advantage to health stacking versus resistance stacking. Without curse, bandits are nothing.

Dragon: Okay, so you don't have a direct answer to them, but with your piles of health you'll be okay.

Not so sure if this will work in VICIOUS. Leveling is a lot less efficient in VICIOUS. The spiral of having to spend more potions for less xp is pretty nasty.

OK, doing this with a Naga Cauldron instead of the Trisword absolutely *does* work in VICIOUS. In general I'd say the Naga Cauldron is a slightly better choice for the strat. Addition - pick up a health potion before you get cursed if at all possible so you don't end up unable to boost health in the curse world. On Vicious I conserved potions for the bosses and started fighting them at about level 6 (Shade boss is low damage so you can really square up to him very early). I also saved Chaos Avatar for the mid-fight Ding against the Shade boss.
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Re: Strategy Thread for talking about Strategies

Postby Sidestepper on Sat Jun 14, 2014 1:43 am

I like the Cauldron angle. That's an artifact that I don't play with very often, which is weird because I like Priests and the Cauldron was practically made for Priests.

How did your leveling go? Since you weren't burning your potions like in the original strategy, I'm guessing that you picked fights with Thralls when you could avoid poison/mana burn and Bandits when you could not.
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Re: Strategy Thread for talking about Strategies

Postby Blovski on Sat Jun 14, 2014 2:18 am

Cauldron is just one of those items that hangs around in my locker so any excuse to bust it out...

Uh, Shades, Thralls, AAs (they hit hard but with health boost you can sort them) and Bandits pretty much depending on circumstances, manaburn/poison risk and whether I wanted to get back topside to pick up the stuff I'd explored in the interim. Occasionally dragons as well. Beauty of the strat is, as you said, that pretty much everything's a target. I wasn't hitting more than 1 or 2 levels ahead most of the time and I had to kill a level one to get back topside after the initial curse. That said, because Shade is kind of wussy, weak to priests and JJ gives you the bonus level.

I picked up Unstoppable as well for giggles. I think there's room for playing it more like the original with the higher-level kills but since I was just trying to see if it was viable I went for a safer doomspike.
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Re: Strategy Thread for talking about Strategies

Postby Astral on Fri Jul 04, 2014 6:02 pm

Ick Swamp is a very easy place thanks to it's awesome drops so I'm not sure if any strategy is needed for that dungeon, but I'd like to share it cause it's so fun to try:


Is that a strong vampire? How about now?


Stack damages and lifesteal like crazy and everything becomes a bloodcow!


The idea came from PQI sending me there for a warmoonger run, and I spiced it up. With the usual tranmsutaion scroll + Namtar's ward + less glyphs CP frenzy prep it was set up for greatness. I also took the perseverance badge to boost my damage, the weakening/corrosion cure potions so I can kill whatever I want, and Patches for anything but more mana.
Funny thing is I could have made my character even stronger if I had better shops: I only found a single good CP fodder and 0 useful items. One of my shops had the spoon :D
When you try it out don't forget to cut all the mana burn/poison plants as soon as possible, they give spoons and cannot hurt you. When you discovered most of the map kill all the corrosion plants you see for more spoons, if you do it during a fight it heals you too, then drink your burn salve before taking a hit.

Another fun thing to try in Ick is playing it with an Orc Warlord with prepped Patches and Soul Orb + your preferred stuff.
That always results in something hilarious:

Somebody spilled raspberry juice all over the place!
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