Dialog display in puzzles is somewhat brocken :
These screenshots have been taken from the first set of puzzles (starter pack). You see that you sometimes have 2 dialogues opening one on the top the other (second screen shot). It is not that bad, because when you click the screen, the top one disappears, and the bottom one can be read. But that's too much information at the same time and fells uncomfortable for the user.
The problem with the first screen shot is worse : when that puzzle victory popup window shows, we have no choice but pressing "return to the guild". Thus, the bottom text can never be read (and its content is not true anymore...)
As a side note, you can see that on the right side of the information bar, there are many graphical glytches. They show when I am playing in full screen (I have a netbook. I don't know if it is the same for everyone).
There are actually many visual glytches. I don't if QCF is fully aware of all of them (I have never seen them being discussed) :
- The text in some toasts is too long (usually the "new quest unlocked : Unlikely heroes : .....")
- The "you die" picture on the bottom right side of the panel seems off centered (it does not fully cover the panel)
- The panel in the kingdom is wider than the "Menu" button, which looks bad
- When the caracter dies and the bosses haven't been discovered yet, all their bubble speech show at once (same issue as the pictures shown above. I am not sure that it is intended).
I am sure that we could find more...