I'm interested in what the plans are for music and sounds in the game. The alpha used very little music but it added a lot to the atmosphere which will do the beta good, too.
I can't really imagine music that plays throughout a whole dungeon run but it should be more like themes coming and going, maybe triggered by certain events. (like the boss reveal in the alpha but more of that)
I would really like background soundeffects for the specific dungeons, like wind in the northern desert or echoing sounds in the venture cave.
Has this been discussed before and if not, what are the plans and what does everybody think?