Nandrew wrote:We're actually trying to de-emphasise the role that gods play in a player's game. Encouraging use of more shop items, etc instead of just "get X deity on this run or you might as well reroll" is something we're striving for. We've even had a look at people's suggestions for non-worship dungeon runs, which could open up their own interesting possibilities.
If there appears to be a "power vacuum" when we nerf deities, bear in mind that we'll do our best to increase the item pool to add more appealing possibilities. Heck, we're planning three upgrades for the final Bazaar building, and right now players only have one.
TigerKnee wrote:Has anyone done the final Bloodmage quest? Bloodmage isn't exactly the best suited class for this boss especially since the blinking plants can possibly screw you over, although at least you don't have to worry about spawning altars, harhar.
the game is pushing towards damage > magic in all cases.
TigerKnee wrote:I'm not sure if it's fair to compare current Orcs to Alpha. Alpha Orcs base damage bonus was just straight (+2 per conversion), there were less possible conversion and there doesn't exist items like sensationary stone to really ramp up Orcs base damage!
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