Dungeon Task Force

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Re: Dungeon Task Force

Postby harfatum on Sun Oct 27, 2013 12:27 am

berpdreyfuss wrote:
harfatum wrote:It's been a while since I've played, but the square cursor really makes the game feel more like a tileset and less like a real dungeon. If you need an indicator of which tile you're mousing over, just the corners would be much less jarring and mechanical.

You can change the opacity and turn it off completely in the menu.

Oh, that's good to know. Still, I think as a default setting it kind of kills the immersion, and there's no reason for it to be a full border.
Have a mug of tea.
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Re: Dungeon Task Force

Postby mrspoon1259 on Wed Oct 30, 2013 12:49 pm

I'm so completely stoked about the steam release. I absolutely can't wait until Nov 7
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