Beta update: Magical mystery tour

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Beta update: Magical mystery tour

Postby GoatBot on Fri Aug 19, 2011 7:20 pm

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Re: Beta update: Magical mystery tour

Postby Despayre on Sat Aug 20, 2011 2:56 am

Best 20 bucks I ever spent. You guys are awesome. I'm absolutely loving the speed of the updates!
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Re: Beta update: Magical mystery tour

Postby q 3 on Sat Aug 20, 2011 3:00 am

Good update. I think Glowing Guardian and Dracul should be more or less fine for now (as soon as the lifesteal crashing issue gets fixed, at least). Mystera's probably been nerfed a bit too much for melee types - I'd change Magic back to only 2% resist, even 1% - but I will withhold judgment until playing a bit more with it. Bloodmages got a nice tweak which should put them back at the power level they're supposed to be. The forest tileset is pretty. And hooray for Elf Berserkers!
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Re: Beta update: Magical mystery tour

Postby fall_ark on Sat Aug 20, 2011 3:13 am

GoatBot wrote:Discussion - Beta update: Magical mystery tour

Monks have 1 physical inventory slot.


Looks like Monk is even more skewed towards Orc/Taurog combo then. Also messes with the preparation.

Also, why are boss trophies physical inventory slot only? That's really unfair. Hope it's just an oversight.
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Re: Beta update: Magical mystery tour

Postby Darvin on Sat Aug 20, 2011 3:55 am

Looks like Monk is even more skewed towards Orc/Taurog combo then. Also messes with the preparation.

Agreed; the monk playstyle is narrowing considerably with each iteration. The classic human monk was always a little on the strong side, but these attempts to nerf the class are more handicapping his playstyle without making him weaker.

The Skullpicker change is a little bit disappointing. A +5 damage boost is worth the -2 mana or the inventory space, but not both. It's still a great item for humans, monks, and rogues, but for most characters it's just not worth the tradeoff anymore. Piety cost doesn't enter into it; Taurog is a piety farm and the real cost of his boons are inventory space and mana.

The bloodmage change is quite welcome. He's always been a relatively weak class and this brings him well into line.
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Re: Beta update: Magical mystery tour

Postby TigerKnee on Sat Aug 20, 2011 4:38 am

Old Monk was boring but strong.

Now this Monk is boring, annoying AND lame.
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Re: Beta update: Magical mystery tour

Postby Patchumz on Sat Aug 20, 2011 5:15 am

Errr, so what was the point of charging us 100 gold per preparation now :$?
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Re: Beta update: Magical mystery tour

Postby Wargizmo on Sat Aug 20, 2011 8:01 am

There's a bug with my preparations, some appear twice and I'm unable to change them... this happens on both the thief den and the mage tower, there doesn't appear to be any way to access the missing preparations either.

Image

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Re: Beta update: Magical mystery tour

Postby wonderfish on Sat Aug 20, 2011 8:15 am

Assassin’s Light Foot ability will now work against edge monsters


I'm not sure it does...
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Re: Beta update: Magical mystery tour

Postby TigerKnee on Sat Aug 20, 2011 8:59 am

*item spoiler*

Items introduced in this patch:

Witchalok Amulet - Interesting item design. On the other hand, Wizards and Bloodmages aren't exactly the best at hybrid fighting and this isn't exactly a strong item because fireballs.

Piercing Wand - Ignores target magic resistance (unless they are completely immune). Hmm, I guess this is perfect if you run into IRON MAN. On the other hand... because fireballs.

Still, I guess it fills a niche if you ever run into a magic resistance mana-burner, you would love either this item (or Soul Orb)

Also allows Assassins to poison golems (including... yup, Iron Man) more easily I suppose. I can't quite think of anymore uses, not many offensive glyphs in the game really.
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