Quick question re: knockback

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Re: Quick question re: knockback

Postby Blovski on Sat Dec 07, 2013 8:44 pm

^

Just tried the halfling monk - this strat is hilarious and got a very cheap kill on Dragonborn. Yeah, Drac or Taurog Paladin could both work. Only issue is that you'd be scumming hard for Weytwut. Out of interest, do you guys reckon the warlord could do this with the vicious token, seeing as he'd be using massively amplified Rexx damage without actually taking any more...? :shock:

I think I might try it.
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Re: Quick question re: knockback

Postby The Avatar on Sat Dec 07, 2013 9:02 pm

Actually, I was thinking the very same thing myself. I would say yes, as long as your boss isn't SMM and maybe Frank. It is a VERY powerful strategy.
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I speak chaos.
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Re: Quick question re: knockback

Postby Blovski on Sat Dec 07, 2013 9:45 pm

OK, just rolled Vicious Labyrinth with a Gnome Warlord of JJ. Ironman as second boss. Tons of resources spare and no enormously lucky finds (had the trisword), took the bosses at level 7/8, using chaos avatar to level without Rexx jumping away. Balanced dagger is almost essential because JJ will ruin all your schemes to get a decent catapult (I found this out the hard way).

Please, please tell me that a Desktop Dungeons veteran has for at least one obscure scenario crafting a working strategy for clearing the dungeon by being flung around like a tennis ball between enemies. :? :shock: :D :notsureofbestemote:


The hive mind have answered your request :lol: While the warlord is pretty much just good for doing that in the boss fight, I think the Lujo monk variant might be useful for clearing wraiths and goos too if the physical resist gets bypassed.
Last edited by Blovski on Sat Dec 07, 2013 9:55 pm, edited 1 time in total.
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Re: Quick question re: knockback

Postby Lujo on Sat Dec 07, 2013 9:47 pm

Blovski wrote:this strat is hilarious and got a very cheap kill on Dragonborn.


:D Mad props, Dragonborn's fat!

Halflings are seriously underrated. It's like lugging around a mini-GG altar XD Thank god the Trisword got nerfed (shudders while remembering).

I'm sure there's math that proves that this strat is really stupid, possibly the most stupid way of using knockback - knockback allows you to hit two guys at once and tank the guy with lower damage in order to hit a guy with higer damage, effectively only tanking one hit and dispensing two. This way you're tanking two hits (regular + knockback) in order to dispense two hits, you're tanking the guy who does more damage X2, and it only really works because Rex is doing crazy damage. It's exactly the oposite of sensible!

Seeing how it works like mad, and seeing how you can (and I'm pretty sure on this) make this work with any class (via Taurog / Namtar's Ward shennanigans), what it sayes to me is that Monks and Warlords are broken beyond belief because they don't in fact need Taurog shennanigans (or indeed any shennanigans) to pull it off. Not that anyone had any illusions about those two.

Also, the fact that you can tank a frenzied Rex knockback hits with a halfling (with a monk, but w/e) on a fully explored map with only CP as fuel tells me that the little buggers are way more powerful than forum chatter would suggest. Not that I didn't know this, but there's got to be another place where this can be put to good use.

Anywho - knockback, unfair advantage even when it's on the other guy XD

The hive mind have answered your request :lol:


:D Indeed, we are like benevolent gods (of an obscure passtime, but wth XD) unto men. Also, the horse has plenty of life in it - someone has to test how this works out using a fat ole minotaur in shifting passages, and we really ought to have lvl1 bosskills via this method rolling in at some point. Oh, and bum a proper troll boss off the devs, one with knockback, because being able to do this on the fly would be hilarious.

Oh, and if anyone else has trickshot suggestions like this one, do post, please! I fail at being a concise, polite, likeable and modest human being, but I'm good at perforiming entertaining digital stunts for everyone's enjoyment ^^
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Re: Quick question re: knockback

Postby Blovski on Sat Dec 07, 2013 10:09 pm

Here're the screens to illustrate just how much stuff I had left over :o

Image
Image

And that's with monotheist JJ...

@Lujo, not that prepped monk and warlord aren't obviously hideously good but it's sort of scenario that lets you negate the disadvantages of the classes (monk's low damage, warlord's reliance on spiking). It lets the Warlord spike two bosses with just one load of mana, which is frighteningly good. I agree that you could do the hard dungeon this way with any class and Namtar's but that's basically true of taking on the dungeon in any way at all more or less :p. With the vicious token I think the Warlord multi-spike is my favourite new discovery in the game... does one of the DL bosses have knockback or am I misremembering that (nooope, there goes that plan...)?

Edit: and yeah, it's definitely level one bosskill material if you have the right gods.
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Re: Quick question re: knockback

Postby Lujo on Sat Dec 07, 2013 11:35 pm

Well, yeah, about negating their disadvantages. But it's pretty much impossible to do the stunt with so little effort unless you have can replicate their specific advantages - either the huge damage resistance or the ability to reliably spike someone for physical damage while spending only a fixed ammount of mana.

I mean - those things are powerful and this is a special case scenario, but it's really rare that there is a scenario which illustrates just how much of an advantage those two clowns have over the rest of the guys. Sure, monk still has low damage but the guy can pretty much straight up tank hits from a berserked Rex - knockback ones! (O.O) (ok, so he has a dragonshield, but that's kinda besides the point). And the warlord isn't adapting to the scenario at all! All he does is wheytwut one guy and do exactly the same as he would normaly except the other boss drops dead on his own accord at some point. In theory you could do it by accident XD

Not that it means anything, game is what the game is, and if the devs decide to change anything they'll do it. It's a fun find this self-cannon gimmick, and we're still to see a propper DP stacking bravure with someone other than those two, and a lvl1 bosskill ^^
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Re: Quick question re: knockback

Postby Wargasm on Sat Dec 07, 2013 11:49 pm

One day I'll have to get a L1 boss kill just to say I did. I've got the achievement for it due to a bug early on with killing plants, but earning it legitimately would be interesting. I've skimmed past people talking about it in detail but I'm guessing Warlord, Rogue, or acid-casting Wizard would be the easiest ways to go about it.
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Re: Quick question re: knockback

Postby OneMoreNameless on Sun Dec 08, 2013 12:32 am

Self-cannon is best cannon.

<3 the forumgoers here.
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Re: Quick question re: knockback

Postby Lujo on Sun Dec 08, 2013 1:54 pm

Did a small bit of research - there are knockback trolls in Rock Garden but I think they're cowardly, so no dice there (would have to doublecheck), and there are minotaurs in Magma Mines and the Shifting Passages. I killed the wraith in the shifting passages with a JJ Halfling Monk using a lvl 7 minotaur, and it didn't work too well because the regular minotaur only berserks at 50% and knocbacks for 50%. It took mana potions to burn the wraith down but it would be servicable, except... Evolvia blink when you get knocked into her! So no dice. :(

Still Magma Mines should be totaly doable, and the labyrinth obviously is.
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