Should ENDISWAL be guaranteed in every dungeon?

All things Desktop Dungeons

Should ENDISWAL be guaranteed in every dungeon?

Postby q 3 on Sun Aug 21, 2011 9:47 pm

Considering that one random subdungeon requires ENDISWAL to fully exploit, and for two other subdungeons it's one of only two glyphs that can solve them, as well as how Getanadafix can easily and randomly put you in an unwinnable situation if you don't have it, shouldn't ENDISWAL be guaranteed to spawn just like BURNDAYRAZ is? Or at least ensure that it (or that other glyph) spawn in any dungeon where it would be needed. It's rather annoying to find one of those subdungeons and not have any means of getting at them.
q 3
 
Posts: 775
Joined: Fri Jun 24, 2011 5:36 pm

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby FDru on Sun Aug 21, 2011 10:11 pm

It should be guaranteed if one of the subdungeons that it's needed for exists.
User avatar
FDru
 
Posts: 453
Joined: Sat Aug 06, 2011 2:41 am

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby Darvin on Sun Aug 21, 2011 11:49 pm

One of the problems I have with glyph guarantees is that it lowers the probability of some of the rarer glyphs - like HALPMEH and CYDSTEPP in particular - from spawning in. On Druid Grove this definitely makes sense, but not just for the sake of a subdungeon. Personally I think subdungeons that require specific glyph combinations should be phased out completely.
User avatar
Darvin
 
Posts: 3088
Joined: Thu Jun 02, 2011 1:44 am

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby increpare on Mon Aug 22, 2011 8:37 am

Darvin wrote:One of the problems I have with glyph guarantees is that it lowers the probability of some of the rarer glyphs - like HALPMEH and CYDSTEPP in particular - from spawning in.

You could maybe flip things around to avoid this - generate glyphs, then spawn subdungeons depending on what glyphs are generated.
increpare
 
Posts: 17
Joined: Wed Aug 03, 2011 1:47 am
Location: Cambridge, UK

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby fall_ark on Mon Aug 22, 2011 12:42 pm

increpare wrote:
Darvin wrote:One of the problems I have with glyph guarantees is that it lowers the probability of some of the rarer glyphs - like HALPMEH and CYDSTEPP in particular - from spawning in.

You could maybe flip things around to avoid this - generate glyphs, then spawn subdungeons depending on what glyphs are generated.


Speaking of which, I've noticed an alarmingly increased chance of the Yin-Yang subdungeon spawning since the last update. Approaching 40-50% of the time. Weird.
User avatar
fall_ark
 
Posts: 308
Joined: Sat Aug 06, 2011 4:06 pm

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby 232 on Mon Aug 22, 2011 1:11 pm

increpare wrote:You could maybe flip things around to avoid this - generate glyphs, then spawn subdungeons depending on what glyphs are generated.


I think this'd be a good way of doing it.

And uhh... yes, certain dungeons should at least have a higher chance of glyph X spawning, as per the Druid Grove example.
232
 
Posts: 97
Joined: Wed Jun 08, 2011 7:13 am

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby TigerKnee on Mon Aug 22, 2011 1:36 pm

Well, when the Transmuter class comes back, this shouldn't be a problem!

But seriously, maybe you should view those sub-dungeons as "extra opportunities" rather than "must-solves" in every dungeon?
TigerKnee
 
Posts: 542
Joined: Fri Jun 03, 2011 8:54 am

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby dislekcia on Mon Aug 22, 2011 4:03 pm

TigerKnee wrote:But seriously, maybe you should view those sub-dungeons as "extra opportunities" rather than "must-solves" in every dungeon?


This pretty much says it all :) Sometimes you get lucky, sometimes you don't. Subdugeons are still very subject to change as well...
User avatar
dislekcia
 
Posts: 1718
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby PeaceChaser on Tue Aug 23, 2011 2:02 am

fall_ark wrote:
increpare wrote:
Darvin wrote:One of the problems I have with glyph guarantees is that it lowers the probability of some of the rarer glyphs - like HALPMEH and CYDSTEPP in particular - from spawning in.

You could maybe flip things around to avoid this - generate glyphs, then spawn subdungeons depending on what glyphs are generated.


Speaking of which, I've noticed an alarmingly increased chance of the Yin-Yang subdungeon spawning since the last update. Approaching 40-50% of the time. Weird.


I have never seen that subdungeon. Where are you guys finding it at?
User avatar
PeaceChaser
 
Posts: 117
Joined: Tue Jun 14, 2011 8:39 pm

Re: Should ENDISWAL be guaranteed in every dungeon?

Postby Intoxicatious on Tue Aug 23, 2011 2:34 am

It's a random sub-dungeon that only has three squares to search (looks like an I), but you can you endiswal to break through to a double enemy battle. Have you ever seen a very small sub-dungeon while adventuring?
Intoxicatious
 
Posts: 30
Joined: Sat Aug 06, 2011 10:49 pm

Next

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 4 guests