Sidestepper wrote:I find it works best for fireball users. If you've ever played an Assassin that explores the map at level 1 and starts fireballing the boss right away, then you have an idea of how it works. Except that you don't have to explore the entire map first
Sidestepper wrote:I think that we can file this under "unintended consequences." All the same, I'm not sure it's worth fixing. It is the logical result of how those two effects work.
Hmmm, I almost want to try lugging an Orb of Zot all the way to the top of VGT. It's hardly optimal, but oh my would that be a satisfying way to start the fight with Horatio.
FDru wrote:Or make whupaz work based on current health rather than max. Seems like the most sensible fix... only might be annoying against lifestealers. But on the flipside it might not be so useless on already damaged monsters.
Users browsing this forum: Bing [Bot], Yahoo [Bot] and 3 guests