Hints for vicious dungeons?

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Re: Hints for vicious dungeons?

Postby Sidestepper on Sat Dec 14, 2013 7:22 pm

Yeah, I've been trying to snag the Vicious Purist Badges before PQI starts getting ideas. I'd forgotten how hard it is. There really is a strong element of luck involved. Finally got Naga City (which I consider to be the hardest to get Purist on) with a Gnome Thief, but it wasn't easy.

I'll probably do VHoS with Paladin + scummed Binlor. Since it's purist, scumming doesn't cost money. Transmuter is also a good Purist candidate, because he can use LEMISEE to quickly scan for altars. That's borderline cheating, but I'm just not willing to put up with the hassle of Vicious Purist without some kind of an edge.
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Re: Hints for vicious dungeons?

Postby Lujo on Sat Dec 14, 2013 7:50 pm

Well, I've got to the third boss vawe with a purist goblin assassin with only pactmaker. If I had the good sense to pick a god at some point, who knows. Also, the first vave had frank, goo and iron man in it -.- It's probably doable.
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Re: Hints for vicious dungeons?

Postby lolQuaff on Sat Dec 14, 2013 8:18 pm

Veto slots would certainly go a long ways towards helping. Maybe I should grind those out. How do you get PQI to go to vicious dungeons?
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Re: Hints for vicious dungeons?

Postby Sidestepper on Sat Dec 14, 2013 8:22 pm

PQI is weighted to avoid Vicious until most of the normal dungeons are at high completion. I think that the way it works is that PQI takes the number of classes completed for a dungeon and then adds a largish number to that if said dungeon is Vicious.
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Re: Hints for vicious dungeons?

Postby TheSchachter on Sat Dec 14, 2013 8:26 pm

Sidestepper wrote:Yeah, I've been trying to snag the Vicious Purist Badges before PQI starts getting ideas. I'd forgotten how hard it is. There really is a strong element of luck involved. Finally got Naga City (which I consider to be the hardest to get Purist on) with a Gnome Thief, but it wasn't easy.

I'll probably do VHoS with Paladin + scummed Binlor. Since it's purist, scumming doesn't cost money. Transmuter is also a good Purist candidate, because he can use LEMISEE to quickly scan for altars. That's borderline cheating, but I'm just not willing to put up with the hassle of Vicious Purist without some kind of an edge.


I did purist VHoS with the Goblin Assassin. It took me quite a few tries, but I just didn't want to have to deal with the awful monster set too much. I recall converting to Binlor late to clear out some walls, which gave me both the blackspace and extra magic resists to do a tiny bit of regen against blahblah and eke out a win. I'd gotten idea of using that class by watching a youtube video by a user named PlooBar, who had a couple of purist vicious runs uploaded during the beta... those are gone now, anyone know what happened?

Still yet to do Purist Naga City... that one scares me.

*EDIT*ed for saying Vicious instead of Purist... though that one is obviously also terrifying :P
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Re: Hints for vicious dungeons?

Postby Sidestepper on Sat Dec 14, 2013 9:07 pm

Speaking of assasins, I just did an Elf Assassin to snag Vicious Token VHoS. I think it's actually easier than Purist (which I finally managed using my scummy Binlor Paladin plan). I packed a Titan Guitar and prepped TT. I explored the whole map at level one, used Quicksilver + Whupaz to cut down Blah Blah a bit, and then started fireballing him from level one. I ended up killing him at level 10, at which point I switched to Taurog, both to get the shield and to escape from Tikki Tooki. The whole thing was terribly exploitive, but there's no way I'm going to play double vicious without cheating like hell.
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Re: Hints for vicious dungeons?

Postby Lujo on Sat Dec 14, 2013 9:25 pm

Sidestepper wrote:The whole thing was terribly exploitive, but there's no way I'm going to play double vicious without cheating like hell.


Fully in agreement there. The game started it first!

I failed another goblin assassin Naga City purist run. I seem to misstep too easily, and go down too late. When I look at how true cheating (AKA very high end gameplay) goes it seems that the biggest problem is that I get disconnected from my conversion fodder. It messess me up. I need something which relies in no way on converting anything once down below.

I'm also in a weird spot when it comes to picking a god which does anything for me. Mystera can get me up to 100 piety on joining, so that's 15 mana and mystic balance right there. But she's also the most forgiving when it comes to not arsing up. So I stick with her. And then it just seems I cant get anywhere.

Hmmmmmmmmmmmm. If I'm going to end up with Mystera, anyway, and most of my converting will happen topside, and knockback is known to kick ass in that dungeon, wouldn't something like a PISSORF specialist Orc Wizard with fireball for the goo and the wriath do the trick? Inventory space is a problem, and he has less of problem there (making him the only guy who can get anything out of a refreshment below), he fuels mystera, and only really struggles with SMM?

I've also got good milage out of B2P down below, so if I'm to end up in Mystera, what about bloodmage? Bloodmage purist, I know, but going over lvl 7 topside might be counter productive anyway. I cold afford a bit of struggle...
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Re: Hints for vicious dungeons?

Postby The Avatar on Sat Dec 14, 2013 9:46 pm

VHoS purist is much much easier with a berserker than anything else. It doesn't even need scumming really.

On the topic of Naga City Vicious, I'd say Assassin, Crusader, Transmuter, or Warlord. The thing is your Faithless run should be pretty similar to your purist run in NC, because not having a god up top gimps your god game down in the arena. So if you can get your arena god game to make up for the lack of preps, just go with whatever you went with for purist.
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Re: Hints for vicious dungeons?

Postby Lujo on Sat Dec 14, 2013 11:42 pm

Got it!

Image

This is, obviously, NC purist. Had a first strike glyph, had both wonnafyt and wheeytwut upstairs, had crystal ball, fire heart and battlemage ring, tons of money, cheaper items, the ability to take more junk downstairs due to compression seals and so on and so forth. One subdungeons was... idk, the bonus one was gold.

Gods were - mystera for mystic balance and one hit of magic (had the +2 amulet on me, took me to 20 mana), and also 1 or two hits of weakening I think which helped with the goblin and iron man, then at some point EM for patented "how to get clearances in NC underground several times", then I was trying to be clever and got ported back to the entrance behind a plant (on top of it first) so i took consensus and killed the plant, then took the remaining clearance and completely without potions or options (I think), I went gg for protections. I desecrated Binlor and then later EM.

Yes, I technically went in prepped (seals) and found the exact junk I was looking for in the shops (no, really, crystal ball and fire heart - that's what I was looking for - would've settled for witchalok pendant, too). It's probably possible to do it in other ways but I woudn't know what to tell you about that. This was first try with tinker, had 3-4 longish fails with various assassin before that. It was tense, close, and I almost got myself screwed over by accident (and bug?).
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Re: Hints for vicious dungeons?

Postby Wargasm on Sat Dec 14, 2013 11:57 pm

Told you, Tinker is massive cheats when it comes to Purist (and pretty good for Hoarder.)
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