Blovski wrote:My suggested change would be to make it continue occupying an inventory space after use. I find it kind of a boring item as far as fitting it into my playstyle goes but it would probably be better for it to have more of an in-dungeon disadvantage.
I think this might really be the answer to all the generically powerful stuff.
There's a catch - the elites have good conversion and transmutation stats. I know I bought kegs as conversion fodder at times, and Zot is the third best item to transmute in general. So if they stuck around in the inventory they'd be converted. If the use drained all their CP, however, and made them unconvertible, they'd still be fine targets for transmutation. Then Yendor + Transmutation would read +XP, free slot, +gold. If, however, using it would lower both it's gold and it's CP value, so you could only free up an inventory slot with the transmutation seal, then a prepped Yendor reads: "+XP +no/minor gold -seal prep slot".
There's a way around this though
If using Yendor turned it into "yendor beads" which took up the 5 small slots that the amulet was occupying, then it would work splendidly.