Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Wargasm on Tue Dec 17, 2013 8:08 pm

Mouseover text for Cursed, in addition to mentioning that petrifying enemies will remove a stack of Curse should specify you removed Curse stacks by killing *XP-valuable* uncursed enemies so, for example, a new player in Ick Swamp won't think the other plants are viable targets for removing stacks.
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Re: Bug reports (Spoilers ahoy!)

Postby OneMoreNameless on Tue Dec 17, 2013 10:46 pm

dislekcia wrote:The Backpack is there to deal with people lockering single items for 1 special purpose run that they might not want to keep in their locker for longer than that. It is not intended to be more long term storage.


Just to clarify my complaint: I don't mean that items in the backpack should remain stored throughout multiple dungeon runs or anything. What I'm referring to is that if a player has carried an item out of a dungeon but then eg. wishes to take a break from playing the game or has IRL work to do, and so Menu -> Exits the Game, the backpack isn't saved and so they lose the chance to prep from it even in their very next dungeon run when they return to the game.
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Re: Bug reports (Spoilers ahoy!)

Postby Zaratustra on Wed Dec 18, 2013 3:43 pm

Woo found a bug.
In a multiple-boss dungeon, killing a boss who is sitting on the exit stairs makes the "retire" button appear instead of the "sell" one. Pressing it still causes the "run away" message to come up.
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Re: Bug reports (Spoilers ahoy!)

Postby CoolBoy on Thu Dec 19, 2013 11:29 pm

There is no period at the end of the description for the quest "Defeat Naga City With Three Classes." Also, the "upgrade arrow" will show on the bank when you have enough money for upgrades beyond the level 3 building state. This isn't an error, but once you purchase the upgrade, the arrow remains until you exit the kingdom screen.
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Re: Bug reports (Spoilers ahoy!)

Postby OneMoreNameless on Fri Dec 20, 2013 10:41 am

Combat prediction doesn't take the loss of a crusader's momentum into account for multiple hits.
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Re: Bug reports (Spoilers ahoy!)

Postby mdorkus1 on Sat Dec 21, 2013 3:53 am

dislekcia wrote:
mdorkus1 wrote:In the Tinker Silver dungeon I can't convert any items or glyphs except for the starting alchemy scrolls (can't even convert the starting potions). Anyone else have this issue?


This is normal. All the items in that dungeon are set to have no conversion value - you cannot convert things that have no conversion value. That's part of the challenge of that dungeon.


OK, a few notes then:

1) There doesn't seem to be any mention of this in the quest description.
2) When buying items in the shops, some, like the bound sword or the beard, explicitly state that they cannot be converted, but other items display standard conversion values before you purchase them, only becoming zero-conversion when they're in your inventory
3) As I said before, you can't convert your starting potions, but you can convert your starting alchemy scrolls.
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Re: Bug reports (Spoilers ahoy!)

Postby CoolBoy on Sat Dec 21, 2013 8:24 am

The Tokoloshe charm can be placed in your "Returns and Refunds" lockers, yet I'm pretty sure you can't buy that item from shops.
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Re: Bug reports (Spoilers ahoy!)

Postby lieronet on Sat Dec 21, 2013 8:28 am

Somehow, the three intro dungeons never cleared from my save (I blame converting from early Beta). Further, my PQI landed on one of them o_O

Image
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Re: Bug reports (Spoilers ahoy!)

Postby Pyrrh on Sat Dec 21, 2013 4:42 pm

1) A Half-Dragon worshipping Tikki Tooki, with Tikki Tooki's Dodge Boon (+10%), can attack a damageless magic-immune plant endlessly in order to acquire an endless supply of piety - provided they never knock the plant into a wall or enemy.

2) Half-Dragons still earn Specialist (defeat the final boss using only one type of damage), even after executing a melee attack that deals both regular (magical) and knockback (physical) damage. I believe it's currently impossible for a Half-Dragon to *not* get Specialist, unless they use Pisorf. I'm guessing what's happening here is that a Half-Dragon's Knockback (EDIT: In fact, likely anyone's Knockback Bonus Damage, eg from the Bear Mace) is still being considered "typeless damage".

3) After defeating the Prince in Naga City, if you talk to the mysterious Hooded Figure before exiting to the Victory Screen, they'll say the same thing they did when you entered the arena. For flavor-text purposes, I was hoping they'd comment on my victory. :3

4) The Martyr Wraps' description says "globally corrodes on level-up", but it only corrodes already-revealed enemies (as well as yourself). Also, I'm not sure if it corrodes already-revealed enemies on a different dungeon level upon level-up.
EDIT: For that matter, I doubt it corrodes unrevealed enemis on a different dungeon level. Is it supposed to? If I level up from L1 to L2 in the very beginning of Gaan-Telet with Martyr Wraps equipped, should it corrode Horatio?
Last edited by Pyrrh on Sat Dec 21, 2013 7:05 pm, edited 4 times in total.
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Re: Bug reports (Spoilers ahoy!)

Postby Pyrrh on Sat Dec 21, 2013 6:33 pm

lieronet wrote:Somehow, the three intro dungeons never cleared from my save (I blame converting from early Beta). Further, my PQI landed on one of them o_O


Huh? Looking at the screenshot, it looks like you have quest flags on Cursed Oasis and Dragon Isles. Where are the intro dungeons?
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