Hexagon wrote:On hard lvl1 (cultist level) after you kill the goat there is a problem with the shades that spawn: after you attack one, and it then blinks to an unexplored block, it regains immediately regains a large amount of hitpoint and this healing can heal it above its maximum hitpoints (I've seen shades with 111/83 hp etc).
flap wrote:@hexagon : Could it have been a zombie turning into shades ? It could have kept its former health points...
The shades in Creeplight have lifesteal as well as blink. This means, like vampires, they can steal life that exceeds their natural maximum. If they blink into darkness, they can steal more than once.
Jedit wrote:Tried clicking the link on the DD homepage, and got this:
That's a frequent website error at the moment. We believe it has something to do with our host, we're looking into options. Refreshing the page is your best bet for now.
flap wrote:A typo for the berserk : it says that MAGESLAY will increase glyph cost by 2. It is actually 1.
Also something I don't know if it is a bug, design or place holder : at the bottom right of the window, just bellow the thing displaying the inventory, the monster or the loot, there is always the same symbol for every tabs (having the same icon was a bit confusing at first)
Ah, thanks, the berserker had a point of indecision with the glyph cost, I think it's been shifting between 1 and 2 for a bit now.
Also, those panel graphics are all we have for now, will try make them clearer later.