dislekcia wrote:The codex really was so much work that I don't think we'd add anything to it now. It's honestly the least-used part of the game for the majority of players and it took us AGES to do. If we did the game over, I'd leave the codex out and just put all that info on a website.
I'd suggest that the lack of knowledge of the feature plays more of a part in its (under)utilization than anything. The fact that it's through the escape menu doesn't help any, since players only tend to go there to set the volume (a one-time thing) or exit the game or w/e (I don't even go there to exit the game, I just hit the X in the corner). Hell I didn't even realize we could check current badge progress until I saw it in one of JayPlaysGames' videos.
Features that are hidden are probably doomed to stay that way.
Isn't the Codex introduced early on in the Kingdom progression? Like, I seem to recall the game making you open it to show you how it works at some point (the second Banker quest?). Unless I'm remembering incorrectly, that seems good enough. I suppose an additional reminder at some point could help (when you unlock a God or two would be a really good time to remind the player that they can check out God-related information, among other things; early on there aren't as many elements to the game, so the player might be more likely to forget about the codex for when they end up needing it).
For what it's worth, I think the codex is a fantastic tool that I'd probably have used a lot more if I hadn't already learned most of its info by heart at the point where it came online. Still, I love all of the little bits of lore you can find about the bosses in there, some of which are delightfully clever. Easily my favourite aspect of it.