Alweth wrote:I have to say how I really appreciate how you've represented women in Desktop Dungeon, with the exception, that I already expressed some months ago, of how Desktop Dungeons falls into (along with huge swaths of other media, especially other video/computer games) the trope of portraying women as reskinned men.
dislekcia wrote:I'm pretty sure the only argument that supports this view is that the male sprites were made first. One of the genders did indeed have to be made first, so we couldn't do anything about that. If female DD heroes were simply reskinned male heroes, they wouldn't have different names. There is a distinction, just not one that's relevant to gameplay. I don't really see how decrying that as a bad thing is fair.
berpdreyfuss wrote:I can't quite follow you. What would have to be different in DD to make the female hero not "reskinned"?
I had previously understood QCF to be claiming that the fact that they only made cosmetic differences between the sexes was somehow a step ahead in non-sexist portrayal of women. What I had said was that that's what the gaming industry has generally done, for understandable reasons
Alweth wrote:What I had said was that that's what the gaming industry has generally done, for understandable reasons, and so while it might be an understandable move on QCF's part it's not in any way a non-sexist innovation. (In fact there are reasons to view it as another expression of industry sexist portrayal of women.)
Lujo wrote:I'm with Dislekcia here. Sexual dimorphism thanslated into game mechanics would be wrong on many levels.
Darvin wrote:Lujo wrote:I'm with Dislekcia here. Sexual dimorphism thanslated into game mechanics would be wrong on many levels.
In a game which focuses on social interaction and intrigue it would make perfect sense to have gameplay differences between genders. Desktop Dungeons is not such a game.
Users browsing this forum: Lujo and 1 guest