So now that I'm back into this game again. I must make a new class suggestion with spriting, or in this case an incomplete class suggestion with spriting! Because that is what i do. So rest thine eyes upon the Djinn / Genie (I haven't decided yet, and the spirting is still very much work in progress) (oh, and the Djinn is a monster class, probary.

(that bottom part is supoused to be clouds. I just haven't entirely figured out how to make good looking clouds in this pixel style yet.)
For abilities, I thought something mage-like would be intresting. (I'm not very good with mage-classes, so I'll try to learn more about them)
so here are the ones that I think would be fun to play around with.
Note that these are not nessecarly one skillset, just different things I think would be intresting. I'll make some skillsets some other time.
-♦Mana-link
The Djinn can use his mana (only when mana is full) once to cheat death (recharges on full mana and hp)
-2 hp per level
-♦Spellbound
The Djinn uses glyphs to power his basic attacks.
Some glyphs will enchant your next three melee attacks. (or next 3 turns)
BURNDYRAZ : Melee attacks apply 1 stack of burn and +2 magic damage per level
APHEELSIK : Melee attacks applies 1 stack of poisen and +1 physical damage per level
BYSSEPS : Melee attacks reduce enemy resistances by 1% (does not stack with the effect of the first attack, causing a total of 5% - resistances over all 3 attacks)
ENDISWAL : +30% physical resistance (lose 10% each time you take damage)
PISORF : 25% knockback damage on the next three melee attacks
WEYTWUT : The next three blankspaces restore double hp and mana
LEMMISI : The next three attacks reveales 1 blankspace without healing enemy monsters
HALPMEH : Next three melee attacks restore 1hp per level
WONAFYT : +10% attack damage for the next three attacks.
BLUDTUPOWA : +6 damage reduction (-2 per hit)
GETINDARE : +15% dodge (lose 5% each time you attack)
Using a new glyph replaces the previous enchantment (except from LEMMISI & BLUDTUPOWA)
- 30% starting damage
All glyphs cost 1 more mana
-♦Spirit form
+10% physical resistance
+2 mana
-♦Spirit form 2
- Poisen Immunity
+ 2 mana
-♦Fists of Magic
The djinn strikes with magical damage on his melee attacks
The Djinn ignores 25% of enemy magic resist
-♦Fists of Magic 2
The Djinn stikes with magica damage on his melee attacks
Weakness immunity
-♦Magical vision, something something i don't have a name for this
the djinn can see locations of all hp-/mana-/damage-boosters from level start.
-♦Etheral being
The enemies of the djinn are sendt to a different plane of excistance and do not leave blood pools
+1-2 piety per kill
All of these are simply ideas, and quite likely overpowered (maybe underpowered)