Maybe I'm alone with this, but I don't think dodge prediction would be broken for the jester (on my perma slowed version).
It was on a rogue, no doubt about it, but rogues have high damage, permanent 1st strike which is 1 extra attack on monsters. Precast getindares give a guaranteed dodge, and you could try your luck for 1 more getindare by chopping plants/hitting 1st striking popcorn. With 20% base dodge, or 30% with TT even a single getindare is meaningful.
And all this extra hits let you ignore the rogue's weakness of low health.
The jester has slow strike, so needs a combination of weytwut and getindare to first strike anyone. He has no damage bonus, so extra attacks of any sorts are less valuable on him. With every successful dodge, he's back to 0% dodge chance, so he needs multiple casts of getindare to reliably pull another one.
Just my 2 cents.