by Kami on Mon Oct 13, 2014 4:35 pm
How about more class and glyph sugestions:
Glyph: Water Geysir costs 9MP and 2Hp (1Hp for Melfork) per lvl.
When used creates a ring of water around the player (3x3)
Causes monsters inside the water to get the status effect "Water prevention" (causes the monster to not use his power to its fullest. Reduces monster resistance ,damage by ((Player lvl *10)/Monster lvl)percent and slows them. Also slows the player when inside water.
The water experishes after 3 turns (turns are attacking, glyph usage and revealing tiles )
Monster class: Melfork
Water born: Starts with Water Geysir. When inside the water the Melfork gains 40% Damage and first strike.
Water dependent: after 50 trurn the melfork loses Hp and Mp simelar to the goatperson.
The turns reset when inside water.
Strong scales: 15%Phys and Magical resistance.
Cp bonus:for 120 + 40 stacking the melfork gains double damage for 2 turns.