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QCF Design Community • View topic - Class/Race concepts


Class/Race concepts

All things Desktop Dungeons

Re: Class/Glyph concepts

Postby Astral on Mon Oct 13, 2014 11:37 am

Here's a good topic like that:
viewtopic.php?f=3&t=2719
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Re: Class/Glyph concepts

Postby MTaur on Mon Oct 13, 2014 2:32 pm

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Re: Class/Glyph concepts

Postby Kami on Mon Oct 13, 2014 4:35 pm

How about more class and glyph sugestions:

Glyph: Water Geysir costs 9MP and 2Hp (1Hp for Melfork) per lvl.
When used creates a ring of water around the player (3x3)
Causes monsters inside the water to get the status effect "Water prevention" (causes the monster to not use his power to its fullest. Reduces monster resistance ,damage by ((Player lvl *10)/Monster lvl)percent and slows them. Also slows the player when inside water.
The water experishes after 3 turns (turns are attacking, glyph usage and revealing tiles )

Monster class: Melfork

Water born: Starts with Water Geysir. When inside the water the Melfork gains 40% Damage and first strike.
Water dependent: after 50 trurn the melfork loses Hp and Mp simelar to the goatperson.
The turns reset when inside water.
Strong scales: 15%Phys and Magical resistance.

Cp bonus:for 120 + 40 stacking the melfork gains double damage for 2 turns.
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Re: Class/Glyph concepts

Postby MTaur on Mon Oct 13, 2014 5:27 pm

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Re: Class/Glyph concepts

Postby Kami on Mon Oct 13, 2014 5:36 pm

I think you need more negative effects because in the moment the player benefits to much. But a cool idea nonetheless
Also don't mention monster dodge it would be the nightmare of all DD players.
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Re: Class/Glyph concepts

Postby MTaur on Mon Oct 13, 2014 7:00 pm

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Re: Class/Glyph concepts

Postby Kami on Mon Oct 13, 2014 7:05 pm

I like the idea because you would need to stratigize your movement and compare the ups and downs and the synegies.
DD does not have alot running for strategized movement (knockback,cowardly,weytwut,wonafyt and exploring)
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Re: Class/Glyph concepts

Postby dislekcia on Mon Oct 13, 2014 8:38 pm

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Re: Class/Glyph concepts

Postby Astral on Mon Oct 13, 2014 8:41 pm

That can only mean you have come up with something truly unique :D
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Re: Class/Glyph concepts

Postby MTaur on Tue Oct 14, 2014 12:23 am

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