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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Dunno on Sat Aug 27, 2011 8:50 pm

Second tier Den of Danger quest got completed without sorcerer (berserker after update, monk and rogue before update; sorcerer icon is still gray on dungeon completion table).

Kingdom preparation venom sword, in dungeon worship GG, hit a monster, get punishment for poison, inventory wiped except the venom sword.

Lifesteal on monk heals less than tooltip and combat prediction indicate. E.g. monk+vampiric sword+1 lvl of blood hunger shows 10 lifesteal, but only heals for 5.
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Re: Bug reports (Spoilers ahoy!)

Postby 232 on Sun Aug 28, 2011 6:10 am

Had mana burn immunity thanks to soul orb.

Was also a bloodmage (had BLUDTUPOWA). Hit a bandit, got poisoned, didn't get mana burned. Then when I tried to activate BLUDTUPOWA I couldn't do so until I'd "removed" the mana burn (by levelling up in my case).

The same does not occur if I hit a wraith or something with mana burn only.

I presume that since you aren't mana burned you should still be able to use BLUDTUPOWA.

Incidentally, while I'm still playing as a bloodmage, I travelled over a pool of blood (was at full health) into what was a dead end, only way out was back over the blood pool. I killed a monster, thus lowering my health, then by clicking somewhere else on the map was able to travel right over the blood pool (only one way out is over the blood pool) without drinking it. Is this right?
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Re: Bug reports (Spoilers ahoy!)

Postby fall_ark on Sun Aug 28, 2011 6:38 am

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Re: Bug reports (Spoilers ahoy!)

Postby 232 on Sun Aug 28, 2011 7:15 am

Hmm... that'd make more sense. For some reason I just keep thinking of it as "no health regen, double mana regen" instead of how you describe it.
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Re: Bug reports (Spoilers ahoy!)

Postby bla0815 on Sun Aug 28, 2011 3:54 pm

Image
(The converted glyph was sidestep)

Maybe this is intended as mining is kind of the feature of the newly introduced binlor, but i haven't seen such screw ups before the update (excpet sludge mines ofc). Yesterday i had a wraith fully enclosed by trees/walls in the western jungle, which is a situation i also had not encountered yet apart from havendale bridge.
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Re: Bug reports (Spoilers ahoy!)

Postby Dunno on Mon Aug 29, 2011 12:43 am

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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Mon Aug 29, 2011 1:36 am

Any of Binlor's abilities that destroy walls is capable of destroying the walls blocking the entrance to the Demonic Library sub-dungeon.

Also, the wall blocking the passage inside the sub-dungeon isn't disappearing when you beat all five sub-bosses. This prevents beating the dungeon unless the ENDISWAL glyph spawned.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Mon Aug 29, 2011 4:28 am

You lose that buff if the enemy strikes first? Geez, that makes the buff pretty much useless.
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Re: Bug reports (Spoilers ahoy!)

Postby mneme on Mon Aug 29, 2011 4:39 am

I've been killed by this multiple times:

Under some circumstances, followup blows don't correctly check mortality. So the scenario is:

1. Attack a monster that it is currently "safe" to hit but that will eventually kill you. Don't move the mouse off the monster. Watch as it remains "safe" even after it becomes lethal.
2. move the mouse away from the monster. Move it back. Oh, right, this is lethal, isn't it?

The same thing also appears to happen (also intermitently) for monsters that enter the "victory" zone without actually having the rollover changing to "victory". Again, unseleting then rolling over the monster again will produce the correct status.
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Re: Bug reports (Spoilers ahoy!)

Postby Wargizmo on Tue Aug 30, 2011 2:10 pm

Buying the viper ward while I was poisoned in creeplight ruins caused the game to crash.
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