Ok. I actually read it. First of all, you really oughta go Wiki or something, with all this typin' and all, there would be no stubs left anymore!

Anyway. I did read all the stuff and I even agree with most of it. That said, Goblins are easy to overlook also because their main thing - bonus XP - can be more easily attained via preparations or careful play, than any other racial bonus. It's not because bonus XP is not important - it's because it's so important, that you need to find strong solutions for it no matter what you play. So if you anyway have a setup that works for you, with enough freebie for ad-hoc levelling, and generally enough juice to reach optimal level for the bossfight and maybe even squeeze a level-up or two during, Goblins just make it run all the smoother, and let you play more conveniently, but don't make you, like, "wow I do 250 damage", or "wow I can cast 7 fireballs with my base mana", or "wow 300 Health", or something.
Maybe it would be very different perception if stats wouldn't max at Level 10.