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Greetings:
I am a bit methodical, so I move slow. I will add new posts to this thread as I go along.
When I have played further I can begin to analyze game difficulty and balancing issues.
After some conversation with QCF administration I have made some changes to my post format to make it easier to "digest".
All bugs or errors (at least things that seem like they could be such to me) will be first, and always be in bold.
Also, all new updates will appear in their own post, and not be included in the main post.
MeVII
Notes from play time Aug 8th 2011
- General Notes -
None.
- Errors -
4-72-19. Taurog granted an initial 284 piety. Im sure that’s not right.
4-78-20. There were several wraiths in a level before they were triggered by the guild expansion.
- Questions -
4-75-7. Im no good at math. Who’s stronger, the human with his +10%, or the Orc at +1 per? I presume its the orc.
- Ideas -
4-73-39. Yes, we all think its fun, but should we really be able to use two swords, and a shield? Recommend either setting physical slots to “R-Hand, L-Hand, Head etc…” or make all physical items anatomically irrelevant. Eg. Amulets, rings, brooches, pins, gems, crystals, auras, blessings, fetishes, trophies, tattoos etc…
4-74-40. When the Halfling awarded me with the “Viper Ward”, I spent some time wondering where it was, before I realized it was now just available in shops.
4-76-41. Do you get the gold value of items on the ground if you do not have the space to carry them in your inventory? If not, consider that if ALL creatures in a level have been killed you receive gold value for all items (not shops naturally) on the ground in the level. The idea is since it was totally cleared, you could take your time retrieving all the treasure.
4-77-42. Could the cost for lockering items be displayed in the locker screen?