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QCF Design Community • View topic - Any hope for a tweak patch?


Any hope for a tweak patch?

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Re: Any hope for a tweak patch?

Postby Tinker on Fri Feb 06, 2015 12:13 pm

"Thinker", just without the "ache".
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Re: Any hope for a tweak patch?

Postby Lujo on Fri Feb 06, 2015 12:21 pm

^ Yeah, except you don't need any game knowledge to USE two stacked bear maces, you need game knowledge to know that you can't get an effortless 50% extra base damage anywhere else. Having a utility knockback item is fine and perfectly understandable, having a utility item with that much damage is bonkers.

A bear mace at lvl 7 with no modifications is better than the fully powered Trisword just from your base base damage if I understand it correctly. With 15% at lvl 7 it'd be the same as the Fine Sword, and better if higher. And fine sword is basically an auto-buy if only for the popcorn munching. And it's large size would mean something if there was anything which could compete with it for what it does, but with all that damage, there isn't.
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Re: Any hope for a tweak patch?

Postby dislekcia on Fri Feb 06, 2015 12:30 pm

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Re: Any hope for a tweak patch?

Postby Lujo on Fri Feb 06, 2015 1:22 pm

I'm actually sorry, I really didn't want this be atributed to "veterans being out of touch with the newbies", because I gave it a lot of thought from the newbie/intermediate perspective. It's been on my mind for a long time.

Anyway, forget about me, but let's not have this whole knockback thing be misinterpreted. Knockback itself is not difficult to either use or figure out, it's just always unclear compared to anything else. Mostly because you never get shown an actual number, and because it does separate math with the base damage which is guaranteed to be confusing people. And the 60% on walls and 50% on other monsters thing, regardless of what the reason for it is, just makes Pissorff look more complicated (especially in comparison to Burndayraz) so people probably tend to convert it more than experiment with it. And the strange interactions with knockback blink and cowardly also kinda take alt tabbing.

And in essence none of it has to be confusing.
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Re: Any hope for a tweak patch?

Postby secondserpentarius on Sun Feb 08, 2015 10:43 am

I think a way to solve the Dwarf problem is give HP in chunks rather than as you level up. Converting stuff as a level 1 makes no sense because you're only gaining +1 HP and you have to level up a lot to gain the most out CP. Furthermore, as people pointed out, all of your conversions are rendered meaningless if the boss can still one shot you. If you just got a flat 5 HP per convert, that would be a very powerful bonus at low levels and would aid in fighting higher level enemies like it should. To augment it further, it should stack per bonus like the Goblin's bonus.
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Re: Any hope for a tweak patch?

Postby dislekcia on Sun Feb 08, 2015 9:28 pm

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Re: Any hope for a tweak patch?

Postby Darvin on Mon Feb 09, 2015 2:01 am

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Re: Any hope for a tweak patch?

Postby Lujo on Mon Feb 09, 2015 4:23 am

Well, in Dwarves defense Binlor adds quite a bit of a damage boost and opens up the map to get you blackspace you otherwise wouldn't (whole thing about knockback wasn't drama, it was that even a long time vet like Darvin can go listing gods that give damage boosts and have the biggest damage boost guy slip his mind entirely. Not talking out of my ass here. That thing could use a clear number of how much it does somewhere.)

Dwarves have sinergy with Overheal, which, granted, doesn't have too many sources, but you can get a LOT of it. They work really well with Drac and are able to make use of all his boons simultaneously, which is pretty rare and quite effective (and are fine enough prepping him). The also work really well with B2P, not just Bloodmage, but any dwarf which finds it is, if you save enough blackspace, is a more than decent spellcaster on top of whatever else he is. Good luck refilling without Fire Heart, though.

The problem is not just wasting time filling it all up, it's also that they just don't have as many refills at their disposal, much like elves (allthough Elves have schadenfraude). Popcorn runs out, blackspace runs out, and you can squeeze the gods for what they're worth, but so can anyone else. And both Elves and Dwarves need to overexplore and convert glyphs before they get the benefits.

EDIT Suggestion & Question: I've been playing them a bunch and enjoying them and all that, but - is there any solid enough reson not to find a place for something that currently gives a health boos give a +1 regen boost or something? Like a Bloody Sigil upgrade? There's too many +health things in the game which lets everyone be a dwarf, and this would support actual dwarves (and BS and Blood Curse, ofc. And non damage stacking monks.)
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Re: Any hope for a tweak patch?

Postby Darvin on Mon Feb 09, 2015 7:39 pm

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Re: Any hope for a tweak patch?

Postby Astral on Mon Feb 09, 2015 8:17 pm

I think what dwarves need is reliable source of flat damage that does not get boosted by basedamage or attack%, like corrosion, but in this case purely melee based.

For example, if the Sorcerer's Mana Shield activated corrosion, then a Dwarf Sorc of EM with MW and Bearmace could be an interesting build that favors Dwarfs above other races.

One universal problem with creating good flat damage sources, is that they combo even better with the Monk class, and can easily become broken. This is not a worry with buffing Mana Shield.
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