I suppose I should mention before I reply, although I am confident the minds of QCF already know this, my input is truly only input; raw materiel, black and white, a pure data resource. It is given with the full awareness that this is a game, the entire thing is imaginary. Anything can be done for any conceivable reason whatsoever. If one wanted to say that wizards have a 1% chance to catch their robes on fire every time they cast fireball, one could. I never mean to present my input from a position of superiority. For two immutable reasons.
1. Im not making the game.
2. Im not the only one playing the game.
I however am a "why" person. I ask why about any and everything. For me, personally, I like things that have reason or purpose. Why? Because things without reason or purpose can be anything at all. Since anything could be for any reason then ... its boring. Who cares? It could be anything.
Everyone has their own degrees of acceptance to things that have no reason. Most dont even notice their own boundaries. For example, for Desktop Dungeons, why have wizards and goblins, fighters and swords? Why not Soldiers, and snipers, tanks and guns? For that matter, the exact same numerology behind DD could be applied to totally abstract symbols such as squares and squiggles. So then we would all be saying "The circle does to much damage when its using the bent curve on the zigzags." However, as soon as we start calling things "wizard" and "fireball" people want it to fit their understanding of what a wizard and a fireball are. So when the fireball dosent do more damage to the scarecrow, and the fighter can cast the spell as good as a wizard, people start to, at that point, like me ... ask "why?"
So, I want to know why the god of battle, if he gives out a sword, picks "that" sword to give. When, seemingly, it has no reason. I dont necessarily want it to do more damage, the "why" can be answered 100 different ways. The most "obvious" thing to expect from a god of killing and battle is to give you the best weapon (physical) in the game. It could be damaging, or let you attack twice, or negate first strike, or count as both a physical and magical attack to negate resistances, or, or, or, or.... Or it could be left as it is, and the answer to the question "why" would be for the same reason checker pieces are black and red. "Because." or "It was the easier colors to get a hold of back then."
A few final things...
...I haven't known of a triswrod until the above post. So it was not a part of my opinion.
...I found some sword on some dungeon, and even at 15gold, saying you can buy a sword only 1point less powerful than a god sword still dosent satisfy my desire to know "why".
...As far as for
Yes, and I have even already expressed exactly that.Dunno wrote:Would you be satisfied if it wasn't a sword of +5 damage for 20 piety, but a spiked bracelet of +5 damage for 20 piety?
MeVII wrote:4-73-39. Yes, we all think its fun, but should we really be able to use two swords, and a shield? Recommend either setting physical slots to “R-Hand, L-Hand, Head etc…” or make all physical items anatomically irrelevant. Eg. Amulets, rings, brooches, pins, gems, crystals, auras, blessings, fetishes, trophies, tattoos etc…
Dunno wrote:Now kill a lvl 7 slime with the same character. Does balance mean all characters have to be equally effective under any conditions?MeVII wrote:6-108-6. I killed (quite easily) a lev 7 vampire with a lev 3 taurog worshiping dwarven priest.
By now anyone should be able to guess my answer is "no". However I did think that was an extreme enough incident regarding XP gained and other game mechanics, that QCF might appreciate being made aware of it, so they could decide if that is within the acceptable limits of their design intentions.
P.S. "Um", can imply a much more negative message than is actually said.
Especially when it is the first phrase used in a written response.
Dunno wrote:Um, trisword is +6 damage after two levels already. For your bottom line, would that mean Taurog has to give you a sword with more than +27 damage?
And the fine sword is not a random thing from dungeon floor, it costs 15 gold. That's 15(18-21 counting boon return gold) piety, if we look at TT. Taurog offers his variant for 20 piety.