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QCF Design Community • View topic - Desktop Dungeons Test Build


Desktop Dungeons Test Build

All things Desktop Dungeons

Re: Desktop Dungeons Test Build

Postby Darvin on Wed Mar 11, 2015 5:27 am

Okay, some issues and feedback:

1) The attack bonus from BYSSEPS stacks for the Chemist, but erosion doesn't; don't know whether this is intended or a bug, but it does make the class feature significantly less useful against physical resist enemies/bosses.

2) I notice that when I moused over inventory items that the tooltip wouldn't disappear when I removed my mouse. Moving on and off the item (without moving on to a different item) would clear this problem.

3) When multiple different small items shared the same inventory slot, attempting to activate any of them activates the first item in the slot instead of the chosen item. For instance, attempting to activate my transmutation seal as a Tinker caused me to instead select my compression seal, which occupied the same inventory slot but was head of it in position.

3) Not exactly sure how it happened, but when setting up the dailies it "forgot" my prep selection so I ended up getting a purist run. Perhaps it was because I filled in my name after selecting the preps?

4) Not a big fan of the new deity screens. I prefer the big popup, and the loss of the ability to summon the popup with control negates any convenience from the lower screen real estate. Yeah, I realize you guys have grown to hate the old diety interface and you need the more compact interface for tablets, but having compared both side-by-side I prefer the old.

5) It would be nice to know when each "day" begins and ends. I apparently missed day 1 entirely. I'm GMT -8 time zone so I'm used to being a calendar day behind the rest of the world by mid-afternoon, but it would be good to know what time I need to have my score in by for it to count.

Despite a bug making me run it purist, I got so ludicrously lucky on my daily run. Found Good Glenrick at level 1, jumped into JJ relatively early and converted to TT late, got Blue Bead and Yendor in my shop pool, and to top it off I got GETINDARE and HALPMEH in my glyph pool. I nabbed five badges total (Purist, Unstoppable, Ding! Max, Parched, and Specialist) and probably could have gotten more easily.
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Re: Desktop Dungeons Test Build

Postby flap on Wed Mar 11, 2015 6:32 am

The daily proposes to get "Fewer glyphes" and "extra glyph" at the same time. Is it intended ?
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Re: Desktop Dungeons Test Build

Postby Darvin on Wed Mar 11, 2015 7:05 am

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Re: Desktop Dungeons Test Build

Postby Astral on Wed Mar 11, 2015 7:46 am

I had the same issue in the daily yesterday as Darvin. I put in my name after taking preps and ended up purist as well.

Sometimes you get the red borders of death for a split second after killing a monster.
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Re: Desktop Dungeons Test Build

Postby Nurator on Wed Mar 11, 2015 9:04 am

The Byseps effect of the chemist does not really work in the combat prediction. I tried to kill a higher level enemy, but my dmg was not high enough. Casting Byseps increased the damage enough to kill it, but the little line in the prediction stayed at the same value. Casting Getindare to get First Strike solved that problem.
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Re: Desktop Dungeons Test Build

Postby flap on Wed Mar 11, 2015 10:14 am

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Re: Desktop Dungeons Test Build

Postby caviar on Wed Mar 11, 2015 12:25 pm

A nice Binlor interaction, be it intended by the devs or not: If you gain your first layer of might through the Stone Form boon, the mana cost of BYSSEPS isn't doubled. This effectively lets you get 4 might stacks instead of 3 with the basic mana pool. The stoneform layer has to be taken first, however; it doesn't stack on top of already existing layers created by BYSSEPS.
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Re: Desktop Dungeons Test Build

Postby flap on Wed Mar 11, 2015 3:19 pm

Bug:
But the way, you know that the "last played" panel does not work ? (it displays 8 days ago for me, while I played today). It is probably obvious, but who knows...
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Re: Desktop Dungeons Test Build

Postby Astral on Wed Mar 11, 2015 3:32 pm

^I guess it's the same for everyone. It's stuck on 8 days for me too.

I played a daily today, and it showed my preps well on the victory screen, but incorrectly on the leader boards.
I did take quite a long time choosing my preps, and changed it numerously before settling. Maybe the leader boards showed my original choice, and didn't refresh after that. At least 3 of those preps were what I picked at 1st, not sure about the 4th one.
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Re: Desktop Dungeons Test Build

Postby Lujo on Wed Mar 11, 2015 4:43 pm

Say, guys, anyone think that the Rat King unlock might be tied to the dailies somehow? If he's actually fully implemented?
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