I must say that it was not entirely clear what the non-descript little text entry field stands for. I thought about writing there something different, but then reconsidered and ended up writing my nick, just in case. Was the lucky move.
Today's challenge was really fun, I was first like "wtf?" then I was like "no, f**k", and then I was like, "oh you sneaky b*****d". Won it quite easily, but I guess that's just because I play _very_ _slowly_, and try not to jump to conclusions. (Actually I forgot about it and let it run today while I had breakfast, but it's only 10-15 mins or so, the rest is just the whole me being slow thing.)
Now, without giving away any spoilers... I think that the devs are channeling artistic pain into these challenges. Some of the combinations/situations made me think two things... 1) Devs "talk about" things in their challenges that they want to express. Like, I felt in today's challenge that the Devs are making a certain point about a certain thing that was part of something recently. (Ok, hard to be more clear without spoilers, but I'm sure you'll guess.). 2) I think we're just scratching the surface in terms of difficulty. Especially since the maps seem to be hand-made (or at least customized), there is another aspect to the challenge - even a straightforward run can become much harder by the equivalent of RNG screw-up (except in this case, it's dev screw-over instead

). The only way winning streak becomes meaningful is if there are maps even veterans will likely fail. My joke about taking down Naga City with a Spoon or Blue Bead may turn out to be not-so-funny after a while

"Thinker", just without the "ache".